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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiars and Hit Dice
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<blockquote data-quote="Bigwilly" data-source="post: 1549769" data-attributes="member: 16730"><p><strong>My take on familiars</strong></p><p></p><p>As a DM, I have ruled the following:</p><p></p><p>A familiar's effective HD is the same as the PC's total character level (e.g. Wiz3/Rog5 is char level 8). This doesn't actually mean much but could affect stuff like poison saves for a spider/snake familiar (10 + 1/2 HD + Con bonus). This is how I believe it's written. It gains no other benefits from its effective HD.</p><p></p><p>For attacks, I use the PCs BAB modified by the Familiar's Str or Dex. That does mean that a familiar can have a good attack bonus and multiple attacks, but for most familiars it's still only going to do 1 HP of damage per round. </p><p></p><p>I also give the familiar HP equal to half the PCs - straight divide by two round down, no adjusting for different Con bonuses. This makes life easy for me. </p><p></p><p>A familiar's abilities however, are based on the PC's caster level (i.e for the same Wiz3/Rog5, the familiar's intelligence, natural armor, etc. are as for a 3rd level wizard.)</p><p></p><p>Saying that, only the PC with the Improved familiar (Pseudodragon) has ever used his familiar in combat, although it does do a lot of scouting. </p><p></p><p>Bigwilly</p></blockquote><p></p>
[QUOTE="Bigwilly, post: 1549769, member: 16730"] [b]My take on familiars[/b] As a DM, I have ruled the following: A familiar's effective HD is the same as the PC's total character level (e.g. Wiz3/Rog5 is char level 8). This doesn't actually mean much but could affect stuff like poison saves for a spider/snake familiar (10 + 1/2 HD + Con bonus). This is how I believe it's written. It gains no other benefits from its effective HD. For attacks, I use the PCs BAB modified by the Familiar's Str or Dex. That does mean that a familiar can have a good attack bonus and multiple attacks, but for most familiars it's still only going to do 1 HP of damage per round. I also give the familiar HP equal to half the PCs - straight divide by two round down, no adjusting for different Con bonuses. This makes life easy for me. A familiar's abilities however, are based on the PC's caster level (i.e for the same Wiz3/Rog5, the familiar's intelligence, natural armor, etc. are as for a 3rd level wizard.) Saying that, only the PC with the Improved familiar (Pseudodragon) has ever used his familiar in combat, although it does do a lot of scouting. Bigwilly [/QUOTE]
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