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Familiars and Share Spells?
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<blockquote data-quote="frankthedm" data-source="post: 3330090" data-attributes="member: 1164"><p>It is the same spell so it would be treated as a single spell.</p><p></p><p><em><strong>Share Spells</strong></em></p><p><em>At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself <strong>also affect</strong> his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. </em></p><p><em></em></p><p><em>If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. </em></p><p><em></em></p><p><em>A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). </em></p><p><em></em></p><p><em>Protection from Energy</em></p><p><em>Abjuration</em></p><p><em>Level: Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 </em></p><p><em>Components: V, S, DF </em></p><p><em>Casting Time: 1 standard action </em></p><p><em>Range: Touch </em></p><p><em>Target: Creature touched </em></p><p><em>Duration: 10 min./level or until discharged </em></p><p><em>Saving Throw: Fortitude negates (harmless) </em></p><p><em>Spell Resistance: Yes (harmless) </em></p><p><em></em></p><p><em>Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When <strong>the spell absorbs</strong> 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. </em></p><p><em></em></p><p><em>Note: Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3330090, member: 1164"] It is the same spell so it would be treated as a single spell. [I][B]Share Spells[/B] At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself [B]also affect[/B] his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). Protection from Energy Abjuration Level: Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 10 min./level or until discharged Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When [B]the spell absorbs[/B] 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Note: Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. [/I] [/QUOTE]
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Familiars and Share Spells?
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