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Familiars: are they worth it?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1453727" data-attributes="member: 16936"><p>Familiars are best used for color only, I think. Get one if you can see a reason why your spellcaster would want to have a personal assistant to run simple errands for him or a reason why he'd want a companion/pet/confidante.</p><p></p><p>That's what my wizard character in our ongoing game uses his raven for, anyway. His familiar delivers messages for him and gives visitors the once-over (and occasionally tells them that the boss is busy and they should get lost). I've never even come close to letting it enter combat on its own...it's much safer sticking right next to the wizard.</p><p></p><p>His familiar doesn't even talk all that much; we have five PCs in the party, and it would be horribly rude of me to usurp even more attention by having the familiar be a total chatterbox. The most I'll do is wait until there's a lull of some kind and let the GM know that Milo's deep in conversation with his familiar again.</p><p></p><p>So anyway, yeah, it's worth it for me. I'm getting exactly what I want out of my wizard taking a familiar, because it does such a good job of it. If I'd wanted another combat option, I guess I'd be disappointed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>it's a 3.0 game, so i'm not even getting a skill bonus from it</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1453727, member: 16936"] Familiars are best used for color only, I think. Get one if you can see a reason why your spellcaster would want to have a personal assistant to run simple errands for him or a reason why he'd want a companion/pet/confidante. That's what my wizard character in our ongoing game uses his raven for, anyway. His familiar delivers messages for him and gives visitors the once-over (and occasionally tells them that the boss is busy and they should get lost). I've never even come close to letting it enter combat on its own...it's much safer sticking right next to the wizard. His familiar doesn't even talk all that much; we have five PCs in the party, and it would be horribly rude of me to usurp even more attention by having the familiar be a total chatterbox. The most I'll do is wait until there's a lull of some kind and let the GM know that Milo's deep in conversation with his familiar again. So anyway, yeah, it's worth it for me. I'm getting exactly what I want out of my wizard taking a familiar, because it does such a good job of it. If I'd wanted another combat option, I guess I'd be disappointed. ;) -- it's a 3.0 game, so i'm not even getting a skill bonus from it ryan [/QUOTE]
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