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Familiars: are they worth it?
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<blockquote data-quote="Ghostmoon" data-source="post: 1454217" data-attributes="member: 816"><p>Hello,</p><p></p><p>Beyond the role playing aspect and the benefits listed above, there is one often overlooked ability of a familiar that is excellent. From the SRD:</p><p></p><p><strong>Skills: </strong> <em>For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use.</em></p><p></p><p>While certain activities would be precluded, there is nothing stopping your familiar from assisting you with Knowledge, Spellcraft, etc. checks. In my current campaign, we have a wizard and a sorceress, both with familiars. There is rarely anything, particularly with the wizard who has many different knowledge skills, the four of them cannot puzzle out with Knowledge checks.</p><p></p><p>Taking this a step further, one idea I had was for a wizard PC was to take ranks in Use Magic Device and eventually take the Improved Familiar Feat. Select anything with hands and when the ranks transfer over, you could really have a very useful critter on your hands.</p><p></p><p>Hope this helps,</p><p>Ghostmoon</p></blockquote><p></p>
[QUOTE="Ghostmoon, post: 1454217, member: 816"] Hello, Beyond the role playing aspect and the benefits listed above, there is one often overlooked ability of a familiar that is excellent. From the SRD: [B]Skills: [/B] [I]For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use.[/I] While certain activities would be precluded, there is nothing stopping your familiar from assisting you with Knowledge, Spellcraft, etc. checks. In my current campaign, we have a wizard and a sorceress, both with familiars. There is rarely anything, particularly with the wizard who has many different knowledge skills, the four of them cannot puzzle out with Knowledge checks. Taking this a step further, one idea I had was for a wizard PC was to take ranks in Use Magic Device and eventually take the Improved Familiar Feat. Select anything with hands and when the ranks transfer over, you could really have a very useful critter on your hands. Hope this helps, Ghostmoon [/QUOTE]
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