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General Tabletop Discussion
*TTRPGs General
Familiars: are they worth it?
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<blockquote data-quote="Barendd Nobeard" data-source="post: 1454223" data-attributes="member: 960"><p>You need two more options:</p><p></p><p> *Yes, but....</p><p> *No, but....</p><p></p><p></p><p>They can add a lot to the game, but you end up spending so much time worrying about and protecting the familiar, that it can detract from the game.</p><p></p><p>Last session, I had my first character with a familiar. We started at 5th level. My PC has now lost 1000 x.p. and lost some cool abilities. And since it's a Hexblade who knows only two spells, 50% of his known spells are useless--<em>Augment Familiar</em> can not be used for a year and a day (until he gets another familiar).</p><p></p><p>C'est la vie.</p><p>Que sera sera.</p><p>S--- happens.</p><p>Life's a b----.</p><p></p><p>Now, I have some emotional reactions to work into the character as I play him. So, I agree with diaglo's comment: "Nothing ventured, nothing gained," but I feel that I did gain something (some emotional depth for my PC) even as I lost something (some game mechanical advantage(s)).</p><p></p><p>So, I guess I'll go back and vote "yes" in the poll. But I can't stand players who never user their familiar (it's just a stat boost that never does anything)--they're just trying to keep their stat boost 100% safe. I don't think an intelligent animal is going to enjoy *doing nothing* for its entire life.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 1454223, member: 960"] You need two more options: *Yes, but.... *No, but.... They can add a lot to the game, but you end up spending so much time worrying about and protecting the familiar, that it can detract from the game. Last session, I had my first character with a familiar. We started at 5th level. My PC has now lost 1000 x.p. and lost some cool abilities. And since it's a Hexblade who knows only two spells, 50% of his known spells are useless--[i]Augment Familiar[/i] can not be used for a year and a day (until he gets another familiar). C'est la vie. Que sera sera. S--- happens. Life's a b----. Now, I have some emotional reactions to work into the character as I play him. So, I agree with diaglo's comment: "Nothing ventured, nothing gained," but I feel that I did gain something (some emotional depth for my PC) even as I lost something (some game mechanical advantage(s)). So, I guess I'll go back and vote "yes" in the poll. But I can't stand players who never user their familiar (it's just a stat boost that never does anything)--they're just trying to keep their stat boost 100% safe. I don't think an intelligent animal is going to enjoy *doing nothing* for its entire life. [/QUOTE]
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Familiars: are they worth it?
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