Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Familiars: Crouching Monkey, Hidden Toad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2007187" data-attributes="member: 18387"><p>Within Encyclopaedia Arcane: Familiars, shall be addressed an abundance of issues dealing with familiars and in order to give the work a coherent structure the first section shall be dedicated to an overview of the salient topics related to familiars. In this section we shall discuss in short many of the fundamentals that shall be dealt with in more detail later in this work. Also to be found in this section shall be a brief discussion of the various types of familiars from aberrations to magical beasts to undead.</p><p></p><p>The following section shall feature an in-depth treatise upon the art of summoning a familiar. It is herein that the various summoning rituals shall be detailed and cataloged for ease of reference. Also to be found in this section shall be a concise assessment of the advantages and disadvantages of postponing the summoning of a familiar.</p><p></p><p>The next segment of this work deals with the effects of bonding to a familiar and provides a helpful and alphabetized list of the most common consequences of bonding. This portion of the manuscript also provides a detailed inquiry into the variations upon the standard evolution of abilities that familiars acquire as their masters expand their influence over arcane power.</p><p></p><p>Further sections incorporated into this tome include: an in-depth exploration of the training rituals that are oft times used to develop and expand a familiar’s repertoire, and a short consideration of those mages that specialize in the utilization of familiars. Finally this work shall conclude with a concise catalog of spells that were created in order to enhance the survivability and capabilities of familiars.</p><p></p><p>As an endnote to this introduction, and a slight indulgence of wit, it is the firm hope of the author of the work that this volume will prove to be a useful reference for those who are fascinated by all things familiar.</p><p></p><p>The primary purpose of this sourcebook is to give players and Games Masters alike all the information they need to manage familiars in their campaigns. Herein you will find chapters devoted to the process of summoning familiars and the effects of bonding with them. You will also find variant special ability progressions for familiars whose masters have gained in experience, a detailed guideline on how to improve a familiar via gained experience and training rituals, brief overviews of a couple prestige classes based on familiars, and a catalog of spells used to augment familiars. Finally, this work shall discuss how to implement the above rules and make familiars a living part of every campaign and provide a condensed list of familiars and their stats.</p><p></p><p>Summoning a familiar is an important step for any mage and it should not be taken lightly. Familiars are much more than pets; they are an extension of the mages that summon them. To be more to the point, familiars are a part of the mage made manifest by his arcane powers and will and the mage should recognize that he invests much more than the components of the summon spell into his familiar. In fact, he invests a piece of himself that should be protected by the mage, lest it be lost to him forever.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007187, member: 18387"] Within Encyclopaedia Arcane: Familiars, shall be addressed an abundance of issues dealing with familiars and in order to give the work a coherent structure the first section shall be dedicated to an overview of the salient topics related to familiars. In this section we shall discuss in short many of the fundamentals that shall be dealt with in more detail later in this work. Also to be found in this section shall be a brief discussion of the various types of familiars from aberrations to magical beasts to undead. The following section shall feature an in-depth treatise upon the art of summoning a familiar. It is herein that the various summoning rituals shall be detailed and cataloged for ease of reference. Also to be found in this section shall be a concise assessment of the advantages and disadvantages of postponing the summoning of a familiar. The next segment of this work deals with the effects of bonding to a familiar and provides a helpful and alphabetized list of the most common consequences of bonding. This portion of the manuscript also provides a detailed inquiry into the variations upon the standard evolution of abilities that familiars acquire as their masters expand their influence over arcane power. Further sections incorporated into this tome include: an in-depth exploration of the training rituals that are oft times used to develop and expand a familiar’s repertoire, and a short consideration of those mages that specialize in the utilization of familiars. Finally this work shall conclude with a concise catalog of spells that were created in order to enhance the survivability and capabilities of familiars. As an endnote to this introduction, and a slight indulgence of wit, it is the firm hope of the author of the work that this volume will prove to be a useful reference for those who are fascinated by all things familiar. The primary purpose of this sourcebook is to give players and Games Masters alike all the information they need to manage familiars in their campaigns. Herein you will find chapters devoted to the process of summoning familiars and the effects of bonding with them. You will also find variant special ability progressions for familiars whose masters have gained in experience, a detailed guideline on how to improve a familiar via gained experience and training rituals, brief overviews of a couple prestige classes based on familiars, and a catalog of spells used to augment familiars. Finally, this work shall discuss how to implement the above rules and make familiars a living part of every campaign and provide a condensed list of familiars and their stats. Summoning a familiar is an important step for any mage and it should not be taken lightly. Familiars are much more than pets; they are an extension of the mages that summon them. To be more to the point, familiars are a part of the mage made manifest by his arcane powers and will and the mage should recognize that he invests much more than the components of the summon spell into his familiar. In fact, he invests a piece of himself that should be protected by the mage, lest it be lost to him forever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Familiars: Crouching Monkey, Hidden Toad
Top