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<blockquote data-quote="Amatiel" data-source="post: 6914811" data-attributes="member: 6791461"><p><strong>Archon, Lantern</strong></p><p><em>Tiny celestial, lawful good </em></p><p> </p><p><strong>Armor Class </strong>13 (dex) </p><p><strong>Hit Points </strong>7 (3d4) </p><p><strong>Speed </strong>50 ft. (hover)</p><p> </p><p><strong>STR</strong> 5 (-3) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 10 (+0)</p><p><strong>INT</strong> 7 (-2) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 10 (+0)</p><p></p><p><strong>Skills </strong>Insight +3, Perception +3</p><p><strong>Damage Resistances </strong>bludgeoning, piercing and slashing from nonmagical weapons </p><p><strong>Immunities </strong>lightning, radiant</p><p><strong>Condition Immunties </strong>exhaustion, petrification, poison, prone</p><p><strong>Senses </strong>darkvision 60’, passive Perception 13</p><p><strong>Languages </strong>telepathy 100 feet</p><p><strong>Challenge </strong>1</p><p> </p><p><strong>Aura of Menace. </strong>Any hostile creature within a 20-foot radius of the archon must make a DC 11 Wisdom saving throw at the start of its turn. Creatures who fail the save have disadvantage on attack rolls and saving throws against the archon.</p><p> </p><p><strong>Celestial Aura: </strong>The lantern archon is always under the effects of a <em>protection from evil</em> spell.</p><p> </p><p><strong><em>Telepathy. </em></strong>A lantern archon can communicate telepathically with any creature within 100 feet that understands a language.</p><p> </p><p> <strong>Spellcasting.</strong> Spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:</p><p>At will: <em>light, spare the dying, thaumaturgy</em></p><p> </p><p> ACTIONS </p><p><strong>Light Ray: </strong><em>Ranged Magical Attack</em>: +5 to hit, range 30 ft., one target. Hit: 18 (2d6) radiant damage. </p><p> </p><p><strong>LANTERN ARCHON LORE</strong></p><p><strong>Arcana DC 20:</strong> Lantern archons are quick and nimble. They use their speed to be the first into a room or to round a corner to see what lies ahead. They ask many polite questions of their companions, often trying to understand the motivations behind a creature’s actions (especially if that creature is a mortal). This is all done in kindness. Lantern archons want to better understand new people, especially those who might be worthy of their help.</p><p> All archons begin life in a lantern incarnation. As such lantern archons are the most numerous and weakest of the archons. As shining balls of light, they can only physically manipulate their environment through sheer force of will. While a lantern archon’s will is strong, it is not enough to be of great help in physical tasks. Lantern archons which demonstrate a loyal zeal for accomplishing good eventually evolve into greater beings.</p></blockquote><p></p>
[QUOTE="Amatiel, post: 6914811, member: 6791461"] [B]Archon, Lantern[/B] [I]Tiny celestial, lawful good [/I] [B]Armor Class [/B]13 (dex) [B]Hit Points [/B]7 (3d4) [B]Speed [/B]50 ft. (hover) [B]STR[/B] 5 (-3) [B]DEX[/B] 16 (+3) [B]CON[/B] 10 (+0) [B]INT[/B] 7 (-2) [B]WIS[/B] 12 (+1) [B]CHA[/B] 10 (+0) [B]Skills [/B]Insight +3, Perception +3 [B]Damage Resistances [/B]bludgeoning, piercing and slashing from nonmagical weapons [B]Immunities [/B]lightning, radiant [B]Condition Immunties [/B]exhaustion, petrification, poison, prone [B]Senses [/B]darkvision 60’, passive Perception 13 [B]Languages [/B]telepathy 100 feet [B]Challenge [/B]1 [B]Aura of Menace. [/B]Any hostile creature within a 20-foot radius of the archon must make a DC 11 Wisdom saving throw at the start of its turn. Creatures who fail the save have disadvantage on attack rolls and saving throws against the archon. [B]Celestial Aura: [/B]The lantern archon is always under the effects of a [I]protection from evil[/I] spell. [B][I]Telepathy. [/I][/B]A lantern archon can communicate telepathically with any creature within 100 feet that understands a language. [B]Spellcasting.[/B] Spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: [I]light, spare the dying, thaumaturgy[/I] ACTIONS [B]Light Ray: [/B][I]Ranged Magical Attack[/I]: +5 to hit, range 30 ft., one target. Hit: 18 (2d6) radiant damage. [B]LANTERN ARCHON LORE[/B] [B]Arcana DC 20:[/B] Lantern archons are quick and nimble. They use their speed to be the first into a room or to round a corner to see what lies ahead. They ask many polite questions of their companions, often trying to understand the motivations behind a creature’s actions (especially if that creature is a mortal). This is all done in kindness. Lantern archons want to better understand new people, especially those who might be worthy of their help. All archons begin life in a lantern incarnation. As such lantern archons are the most numerous and weakest of the archons. As shining balls of light, they can only physically manipulate their environment through sheer force of will. While a lantern archon’s will is strong, it is not enough to be of great help in physical tasks. Lantern archons which demonstrate a loyal zeal for accomplishing good eventually evolve into greater beings. [/QUOTE]
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