clockworkjoe
First Post
While normal familiars are a little fragile to be incredibly useful, I'm beginning to think that improved familiars from FRCS and Tome and Blood are pretty decent.
Case in point. I started a gnome illusionist 7 tonight with a pseudo dragon familiar. Our party began exploring the first level of an abandoned silver mine we were hired to clear out. My familiar was a great scout and had the highest AC of the party
AC 22 + 4 natural armor from me being level 7, +4 mage armor from shared spell, +7 shared shield spell = AC 37. Of course the shield didn't last long, but the dragon was still pretty hard to hit. It was only damaged once by an errant sonic wave from our psionicist.
He also had endurance and stoneskin and improved invisibility for the last battle. But the greatest part came in that last battle when the dragon stung a bugbear warrior/rogue type attacking our rogue. The bugbear failed its fort save and went to sleep and was coup de graced by the dragon the next round.
Who says familiars have to stay hidden in a wizard's pockets?
Case in point. I started a gnome illusionist 7 tonight with a pseudo dragon familiar. Our party began exploring the first level of an abandoned silver mine we were hired to clear out. My familiar was a great scout and had the highest AC of the party
AC 22 + 4 natural armor from me being level 7, +4 mage armor from shared spell, +7 shared shield spell = AC 37. Of course the shield didn't last long, but the dragon was still pretty hard to hit. It was only damaged once by an errant sonic wave from our psionicist.
He also had endurance and stoneskin and improved invisibility for the last battle. But the greatest part came in that last battle when the dragon stung a bugbear warrior/rogue type attacking our rogue. The bugbear failed its fort save and went to sleep and was coup de graced by the dragon the next round.
Who says familiars have to stay hidden in a wizard's pockets?