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General Tabletop Discussion
*Pathfinder & Starfinder
Familiars Take 0.01
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<blockquote data-quote="Lizard" data-source="post: 4282247" data-attributes="member: 1054"><p>My thought was that, to an extent, familiars in this system are an extension of the character's personality, a sort of shaping of arcane force by sheer intensity of identity -- and that's Charisma. Also, having a familiar is a lot like having a follower/compansion, so that's also charisma. Also also, charisma is underused for wizards, so it seemed like a nice way to give it more utility and not become the no-brainer dump stat. (This model leads to familiars being more common for warlocks than for wizards in 4e, though, and I'm not sure if that's a desired goal or not. But the Infernal Pact Warlock with an imp on his shoulder is a powerfully evocative image...)</p><p></p><p>This is version 0.01, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I expect it to evolve.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4282247, member: 1054"] My thought was that, to an extent, familiars in this system are an extension of the character's personality, a sort of shaping of arcane force by sheer intensity of identity -- and that's Charisma. Also, having a familiar is a lot like having a follower/compansion, so that's also charisma. Also also, charisma is underused for wizards, so it seemed like a nice way to give it more utility and not become the no-brainer dump stat. (This model leads to familiars being more common for warlocks than for wizards in 4e, though, and I'm not sure if that's a desired goal or not. But the Infernal Pact Warlock with an imp on his shoulder is a powerfully evocative image...) This is version 0.01, of course. :) I expect it to evolve. [/QUOTE]
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Familiars Take 0.01
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