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Familiars, Useful?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3486160" data-attributes="member: 1165"><p>I am personally not a fan of adding new characters to a party; familiars are not pets, as they're intelligent and can talk. You're supposed to RP them to some extent, but isn't that the point of playing your <strong>character</strong>? (I think the same thing about intelligent weapons.)</p><p></p><p>I do <strong>not</strong> like them having the same skills as the mage, as that's just diluting the mage's character concept. (So my Int 6 rat familiar somehow knows almost as much about magic as I do? Gah!)</p><p></p><p>As for mechanics, having half the hit points of a <strong>wizard</strong> puts them into wimpy territory. Fortunately most GMs I've played with let you put the familiar in a pocket and treat them like an attended magic item when it comes to being hit by Fireball spells or what not; maybe that's even in the rules somewhere. There are ways of making them useful, but a lot involve a lot of risk or are only useful for a few types of familiars. (I wouldn't use any familiar except a bat to deliver touch spells, and even then only in deeper darkness.)</p><p></p><p>Finally, when it comes to familiars such as ravens that don't really draw attention (it's just sitting in a tree) it's really annoying to the GM because there's no way in the rules a non-druid NPC is going to be able to realize they're being watched. Same goes for a druid using wildshape to spy on NPCs... that needs a fix IMO.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3486160, member: 1165"] I am personally not a fan of adding new characters to a party; familiars are not pets, as they're intelligent and can talk. You're supposed to RP them to some extent, but isn't that the point of playing your [b]character[/b]? (I think the same thing about intelligent weapons.) I do [b]not[/b] like them having the same skills as the mage, as that's just diluting the mage's character concept. (So my Int 6 rat familiar somehow knows almost as much about magic as I do? Gah!) As for mechanics, having half the hit points of a [b]wizard[/b] puts them into wimpy territory. Fortunately most GMs I've played with let you put the familiar in a pocket and treat them like an attended magic item when it comes to being hit by Fireball spells or what not; maybe that's even in the rules somewhere. There are ways of making them useful, but a lot involve a lot of risk or are only useful for a few types of familiars. (I wouldn't use any familiar except a bat to deliver touch spells, and even then only in deeper darkness.) Finally, when it comes to familiars such as ravens that don't really draw attention (it's just sitting in a tree) it's really annoying to the GM because there's no way in the rules a non-druid NPC is going to be able to realize they're being watched. Same goes for a druid using wildshape to spy on NPCs... that needs a fix IMO. [/QUOTE]
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