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Familiars, Useful?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3487090" data-attributes="member: 35909"><p>Heh, there's my tactic. Dual Cave Troll Attack FTW! Another fun one is to just turn your familar into the big, bad bruier, swift action a bloodwind spell, let it maul the enemy from afar, and still be able to standard action your own spell. Of course, my DM agreed the polymorph subschool rules are dumb and nerf the core spells too much, so I can take part in the bloodwind-ing as well. (Except maybe Shapechange and Poly any Object, which he considers broken. Took a lot of begging to let him agree to me taking them when I'm high enough level, the gist of which was "Well, I can always dispel it until you run out of uses...")</p><p></p><p>Other important point: familiar hit points and base attack/saves are based on yours, so for certain classes, like Hexblade, this can be a large boon.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3487090, member: 35909"] Heh, there's my tactic. Dual Cave Troll Attack FTW! Another fun one is to just turn your familar into the big, bad bruier, swift action a bloodwind spell, let it maul the enemy from afar, and still be able to standard action your own spell. Of course, my DM agreed the polymorph subschool rules are dumb and nerf the core spells too much, so I can take part in the bloodwind-ing as well. (Except maybe Shapechange and Poly any Object, which he considers broken. Took a lot of begging to let him agree to me taking them when I'm high enough level, the gist of which was "Well, I can always dispel it until you run out of uses...") Other important point: familiar hit points and base attack/saves are based on yours, so for certain classes, like Hexblade, this can be a large boon. [/QUOTE]
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