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General Tabletop Discussion
*Dungeons & Dragons
Familiars, what for?
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<blockquote data-quote="Lyxen" data-source="post: 8576711" data-attributes="member: 7032025"><p>They have a number of capacities which can be fun, and they are, at least as long as the player does not use them to push the envelope too much, and in particular to hog the spotlight in the exploration pillar, especially at the expense of another party member. It's annoying when this happens, to the DM and sometimes to other players, and it can lead to problems, especially since the familiar is so fragile and when it's so easy to kill, which the player can then resent if he thinks it's totally preventing him from using his capability. It's all a question of balance and agreement between the DM and the player, and should probably be discussed beforehand at session 0.</p><p></p><p>And then there's the "help in combat", which is often abused as well, I have in particular seen players insisting that they should basically get permanent advantage because of this (invisible imp or owl with flyby) and this is way too powerful for a level 1 permanent spell with other benefits. Again, these need discussing in advance to avoid problems.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8576711, member: 7032025"] They have a number of capacities which can be fun, and they are, at least as long as the player does not use them to push the envelope too much, and in particular to hog the spotlight in the exploration pillar, especially at the expense of another party member. It's annoying when this happens, to the DM and sometimes to other players, and it can lead to problems, especially since the familiar is so fragile and when it's so easy to kill, which the player can then resent if he thinks it's totally preventing him from using his capability. It's all a question of balance and agreement between the DM and the player, and should probably be discussed beforehand at session 0. And then there's the "help in combat", which is often abused as well, I have in particular seen players insisting that they should basically get permanent advantage because of this (invisible imp or owl with flyby) and this is way too powerful for a level 1 permanent spell with other benefits. Again, these need discussing in advance to avoid problems. [/QUOTE]
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Familiars, what for?
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