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Familiars, what for?
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<blockquote data-quote="Willie the Duck" data-source="post: 8577053" data-attributes="member: 6799660"><p>Knowing the forum in question, there's a strong impulse to 'be right and prove your opposition wrong' cultural vibe. Is that jerkishness? I'm not sure.</p><p>Regardless, there was a good point raised -- because of the existence of familiars, reasonable enemies will have to (if spellcasters are at all common) have to fashion countermeasures not just to sneaking rogues and invisible mages, but to scurrying mice, and what does that do to your game world (/your DM's time budget, in terms of planning things out)?</p><p></p><p>That is <strong><em>a</em></strong> solution. I think all I'll advocate is that, in the next iteration of the game, the designers have a very clear idea of what they want out of the familiar rules (be they spell or class feature, as it has jumped around) and be consistent about that. Other than to emulate the 'Witches familiar' trope, the game has never been exactly clear on what the intended use was, so people just kinda mess around with them, occasionally find an outsized-compared-to-other-options use for them (in 5e flyby and/or Dragon's Breath) and then we have the debate on whether that's ingenious or cheeze and whether that means bad guys should shoot owls and ravens and such on site, etc.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8577053, member: 6799660"] Knowing the forum in question, there's a strong impulse to 'be right and prove your opposition wrong' cultural vibe. Is that jerkishness? I'm not sure. Regardless, there was a good point raised -- because of the existence of familiars, reasonable enemies will have to (if spellcasters are at all common) have to fashion countermeasures not just to sneaking rogues and invisible mages, but to scurrying mice, and what does that do to your game world (/your DM's time budget, in terms of planning things out)? That is [B][I]a[/I][/B] solution. I think all I'll advocate is that, in the next iteration of the game, the designers have a very clear idea of what they want out of the familiar rules (be they spell or class feature, as it has jumped around) and be consistent about that. Other than to emulate the 'Witches familiar' trope, the game has never been exactly clear on what the intended use was, so people just kinda mess around with them, occasionally find an outsized-compared-to-other-options use for them (in 5e flyby and/or Dragon's Breath) and then we have the debate on whether that's ingenious or cheeze and whether that means bad guys should shoot owls and ravens and such on site, etc. [/QUOTE]
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