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*Dungeons & Dragons
Familiars, what for?
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<blockquote data-quote="Lyxen" data-source="post: 8577071" data-attributes="member: 7032025"><p>Or, you know, the designers already gave fairly good rules in 5e, very open so that people can get creative, and trusting on the reasonableness of players to make them work without abuse, knowing that the DM has the final say on rulings anyway.</p><p></p><p>And in most of the cases, as mentioned a number of times on these forums, it's fine. I even have a character in my Avernus campaign who has Imp familiars (a whole lineage of them, actually, since they are in hell, they die when killed, but there is a new one to take it's place, I think we are down to 10 or so, some having lasted longer than others) acquired through a Devil Pact, and it never causes a problem, either of spotlight hogging or of power.</p><p></p><p>The worry is when people take extreme attitudes, as players (I want advantage every round with my bladesinger/hexblade) or as DMs (I will kill familiars on sight but not forbid the spell, just to teach players how to behave in my dangerous world where every mistakes costs you - Dark Souls mode, I suppose), without discussion and hearing each other about what could be expected of a feature which is both interesting, open and fun without being abused.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8577071, member: 7032025"] Or, you know, the designers already gave fairly good rules in 5e, very open so that people can get creative, and trusting on the reasonableness of players to make them work without abuse, knowing that the DM has the final say on rulings anyway. And in most of the cases, as mentioned a number of times on these forums, it's fine. I even have a character in my Avernus campaign who has Imp familiars (a whole lineage of them, actually, since they are in hell, they die when killed, but there is a new one to take it's place, I think we are down to 10 or so, some having lasted longer than others) acquired through a Devil Pact, and it never causes a problem, either of spotlight hogging or of power. The worry is when people take extreme attitudes, as players (I want advantage every round with my bladesinger/hexblade) or as DMs (I will kill familiars on sight but not forbid the spell, just to teach players how to behave in my dangerous world where every mistakes costs you - Dark Souls mode, I suppose), without discussion and hearing each other about what could be expected of a feature which is both interesting, open and fun without being abused. [/QUOTE]
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Familiars, what for?
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