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Familiars, what for?
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<blockquote data-quote="iserith" data-source="post: 8577285" data-attributes="member: 97077"><p>So are we now defending the DM who did this to you or pointing out how the adjudication of the situation was in some way unfair? You seemed to have a negative reaction to it happening. What's going on here?</p><p></p><p></p><p>That perception is just wrong, where I'm concerned. Enemies will exploit mistakes in some cases. Leave your familiar exposed in combat and they're a valid target. Send them into a dangerous area to scout, expect that they may get killed. Make decisions and prepare accordingly. That's just playing the game.</p><p></p><p></p><p>I try not to assume what players have their characters do. It's on them to be reasonably specific about their positioning. (A map and minis helps with this.) What weapons a monster may have at their disposal will also be telegraphed when I describe the environment. That's part of setting the scene in my view.</p><p></p><p></p><p>Anything can be made to make sense in the context of a game based on make-believe. Putting the PCs' resources in jeopardy isn't necessarily about hate. It's just part of the difficulty of the challenge that must be overcome and a means to introduce tension. And as evidenced by at least one poster upthread, some people would <em>rather </em>an attack go against their familiar! And in particular contexts, that may indeed be the best move.</p></blockquote><p></p>
[QUOTE="iserith, post: 8577285, member: 97077"] So are we now defending the DM who did this to you or pointing out how the adjudication of the situation was in some way unfair? You seemed to have a negative reaction to it happening. What's going on here? That perception is just wrong, where I'm concerned. Enemies will exploit mistakes in some cases. Leave your familiar exposed in combat and they're a valid target. Send them into a dangerous area to scout, expect that they may get killed. Make decisions and prepare accordingly. That's just playing the game. I try not to assume what players have their characters do. It's on them to be reasonably specific about their positioning. (A map and minis helps with this.) What weapons a monster may have at their disposal will also be telegraphed when I describe the environment. That's part of setting the scene in my view. Anything can be made to make sense in the context of a game based on make-believe. Putting the PCs' resources in jeopardy isn't necessarily about hate. It's just part of the difficulty of the challenge that must be overcome and a means to introduce tension. And as evidenced by at least one poster upthread, some people would [I]rather [/I]an attack go against their familiar! And in particular contexts, that may indeed be the best move. [/QUOTE]
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