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Familiars, what for?
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<blockquote data-quote="iserith" data-source="post: 8578176" data-attributes="member: 97077"><p>I think it's important to play the game that's being presented. Certainly not all games will emphasize the value of a mount because overland travel is skipped over, for example, or because simple encumbrance is used instead of the variant rules. In those games, it'll probably be pretty situational when a mount or pack animal is useful.</p><p></p><p>If I'm running a pulp action, episodic serial hero style Eberron game, that wagon is probably not going to come in too handy because we're not really dealing with situations like that in many cases (except perhaps in the odd carriage chase scene or whatever). In a hexcrawl game, it probably will be handy and so might the hirelings to protect the mount pulling it. The PCs in my swamp hexcrawl game have a river boat with a crew currently. In the desert point crawl I'm playing, we use camels because having water for treks into the deep desert to plunder lost tombs is really important and barrels of water weigh a lot. When a camel dies, that water is basically wasted and it can mean that we have to divert or backtrack to a town, try to find an oasis (often guarded by deadly creatures), or barter with desert nomads at great cost. These are all interesting decision points that arise and help contribute to creating the emergent story.</p></blockquote><p></p>
[QUOTE="iserith, post: 8578176, member: 97077"] I think it's important to play the game that's being presented. Certainly not all games will emphasize the value of a mount because overland travel is skipped over, for example, or because simple encumbrance is used instead of the variant rules. In those games, it'll probably be pretty situational when a mount or pack animal is useful. If I'm running a pulp action, episodic serial hero style Eberron game, that wagon is probably not going to come in too handy because we're not really dealing with situations like that in many cases (except perhaps in the odd carriage chase scene or whatever). In a hexcrawl game, it probably will be handy and so might the hirelings to protect the mount pulling it. The PCs in my swamp hexcrawl game have a river boat with a crew currently. In the desert point crawl I'm playing, we use camels because having water for treks into the deep desert to plunder lost tombs is really important and barrels of water weigh a lot. When a camel dies, that water is basically wasted and it can mean that we have to divert or backtrack to a town, try to find an oasis (often guarded by deadly creatures), or barter with desert nomads at great cost. These are all interesting decision points that arise and help contribute to creating the emergent story. [/QUOTE]
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