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General Tabletop Discussion
*Dungeons & Dragons
Familiars, what for?
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<blockquote data-quote="Lyxen" data-source="post: 8578496" data-attributes="member: 7032025"><p>And it's also a silly example, you had to push a situation to an extreme (a party with 5 familiars) that never happens in the game just to try to make a point. So no, there is no such "context".</p><p></p><p></p><p></p><p>I will answer this when you first answer the question that I asked, which is why you are obviously going out of your way to prevent characters from having familiars with even a small chance to live, with sentences like "kill on sight" and "at risk for even having them out, doing nothing".</p><p></p><p></p><p></p><p>Then it just proves that you actually don't play your game by your words, as I suspected all along. There is no actual "kill on sight". You probably would kill familiars if the players were doing really stupid things with them, as most DMs probably do, but again it's very different from a "kill on sight".</p><p></p><p></p><p></p><p>And again, mules don't necessarily need to be protected unless adversaries target them specifically, and hirelings and henchmen are supposed to be competent enough to survive generally. As you say, it's a dangerous world, so why would the adventurers be the only tough ones ? They might be somewhat tougher, but do they really have to cocoon all other party members all the time ?</p><p></p><p>If true (see above), that amount of pressure and danger probably incites the players not to use henchmen and hirelings (or mules), which I find a bit of a shame since it in general makes for a poorer game with fewer possibilities.</p><p></p><p>Overall, once more, it's a question of balance, I'm not saying that they are not in danger in our campaigns (they are, just as the heroes are), but there is no "kill on sight", and no need to protect them and make meaningful choices about them every single minute. Most of the time, it's companionship and having a varied party and having fun without fearing that the DM will pounce on their resources (you claim you do, but I am pretty sure it's not really the case, actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8578496, member: 7032025"] And it's also a silly example, you had to push a situation to an extreme (a party with 5 familiars) that never happens in the game just to try to make a point. So no, there is no such "context". I will answer this when you first answer the question that I asked, which is why you are obviously going out of your way to prevent characters from having familiars with even a small chance to live, with sentences like "kill on sight" and "at risk for even having them out, doing nothing". Then it just proves that you actually don't play your game by your words, as I suspected all along. There is no actual "kill on sight". You probably would kill familiars if the players were doing really stupid things with them, as most DMs probably do, but again it's very different from a "kill on sight". And again, mules don't necessarily need to be protected unless adversaries target them specifically, and hirelings and henchmen are supposed to be competent enough to survive generally. As you say, it's a dangerous world, so why would the adventurers be the only tough ones ? They might be somewhat tougher, but do they really have to cocoon all other party members all the time ? If true (see above), that amount of pressure and danger probably incites the players not to use henchmen and hirelings (or mules), which I find a bit of a shame since it in general makes for a poorer game with fewer possibilities. Overall, once more, it's a question of balance, I'm not saying that they are not in danger in our campaigns (they are, just as the heroes are), but there is no "kill on sight", and no need to protect them and make meaningful choices about them every single minute. Most of the time, it's companionship and having a varied party and having fun without fearing that the DM will pounce on their resources (you claim you do, but I am pretty sure it's not really the case, actually :p). [/QUOTE]
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