Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Familiars, what for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 8578640" data-attributes="member: 97077"><p>Except I didn't introduce this into the discussion. [USER=67338]@GMforPowergamers[/USER] did. I agreed that they could do it, but that there would be risks and trade-offs and what those might be specifically. If you've got a problem with the example, take it up with them.</p><p></p><p></p><p>You're asking a question that isn't relevant, so I can't answer it. As shown in my other posts, the players aren't prevented from having familiars, nor do they have a "small chance to live." I have two PCs in my regular group with familiars, as I stated. So why do you see meaningful choices as "piling on difficulties?"</p><p></p><p></p><p>I do it if given the opportunity. My players know this. They plan accordingly or, at least, understand when they don't why their familiar got taken out. The most recent example of this was when the party was fighting another adventuring group which my random generator for adventuring party names came up with "Four Warriors & A Pixie." So I established that the group had a pixie strung out on fermented honey in their service. They released the pixie from a jar and she buzzed about the battlefield, hindering the PCs during the battle. Among that was using her <em>dispel magic</em> on the wizard's familiar after he had cast <em>dragon's breath</em> on it. I thought that was a pretty neat turn and so did the players. (You don't see that every day.)</p><p></p><p></p><p>Putting pressure on the PCs' resources, which is part of the game, doesn't <em>disincentivize </em>taking mounts, pack animals, familiars, or hirelings. It <em>incentivizes </em>making good decisions when deploying them. The <em>incentive </em>to use mounts, pack animals, familiars, and hirelings comes from what they can do for the party in the context of the game and however much fun the players derive from that.</p><p></p><p>If you were correct in your assertions - and you're not - then we might reasonably see no mounts, pack animals, familiars, or hirelings in my regular game. But we do have those things. The PCs have a goat, three mules, 7 hirelings to man their river boat, and two familiars. At the moment, they also have an NPC cleric they just rescued and are traveling a long distance to bring back to town. So they need to protect that NPC too. I'll even add that protecting the boat is also a concern for the PCs - they ran into a monster with the Siege Monster trait recently and almost lost it! </p><p></p><p>So no, there is plenty of fun to be had here. Maybe you don't like it because of past traumatic experiences, but as I said far upthread, please don't project your issues onto me or my group.</p></blockquote><p></p>
[QUOTE="iserith, post: 8578640, member: 97077"] Except I didn't introduce this into the discussion. [USER=67338]@GMforPowergamers[/USER] did. I agreed that they could do it, but that there would be risks and trade-offs and what those might be specifically. If you've got a problem with the example, take it up with them. You're asking a question that isn't relevant, so I can't answer it. As shown in my other posts, the players aren't prevented from having familiars, nor do they have a "small chance to live." I have two PCs in my regular group with familiars, as I stated. So why do you see meaningful choices as "piling on difficulties?" I do it if given the opportunity. My players know this. They plan accordingly or, at least, understand when they don't why their familiar got taken out. The most recent example of this was when the party was fighting another adventuring group which my random generator for adventuring party names came up with "Four Warriors & A Pixie." So I established that the group had a pixie strung out on fermented honey in their service. They released the pixie from a jar and she buzzed about the battlefield, hindering the PCs during the battle. Among that was using her [I]dispel magic[/I] on the wizard's familiar after he had cast [I]dragon's breath[/I] on it. I thought that was a pretty neat turn and so did the players. (You don't see that every day.) Putting pressure on the PCs' resources, which is part of the game, doesn't [I]disincentivize [/I]taking mounts, pack animals, familiars, or hirelings. It [I]incentivizes [/I]making good decisions when deploying them. The [I]incentive [/I]to use mounts, pack animals, familiars, and hirelings comes from what they can do for the party in the context of the game and however much fun the players derive from that. If you were correct in your assertions - and you're not - then we might reasonably see no mounts, pack animals, familiars, or hirelings in my regular game. But we do have those things. The PCs have a goat, three mules, 7 hirelings to man their river boat, and two familiars. At the moment, they also have an NPC cleric they just rescued and are traveling a long distance to bring back to town. So they need to protect that NPC too. I'll even add that protecting the boat is also a concern for the PCs - they ran into a monster with the Siege Monster trait recently and almost lost it! So no, there is plenty of fun to be had here. Maybe you don't like it because of past traumatic experiences, but as I said far upthread, please don't project your issues onto me or my group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Familiars, what for?
Top