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Familiars, what for?
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<blockquote data-quote="Neonchameleon" data-source="post: 8578920" data-attributes="member: 87792"><p>If you are using "kill on sight" policies so that when the ranger and their hound walked into a bar without offering a direct threat half the bar patrons decided that that innocent and well trained wolf must die and drew steel where no fight was looked for and where it didn't make narrative sense then yes I would reevaluate my willingness to participate in the game. </p><p></p><p>If you used rust monsters every fight because you had a kill on sight policy to steel weapons then yes I would reevaluate my willingness to participate in the games.</p><p></p><p>If you decided that you had a kill on sight policy for my characters irrespective of how they behaved and all the NPCs always went for them and ignored everyone else where possible then yes I would reevaluate my willingness to participate in the game.</p><p></p><p>If on the other hand you did <em>not</em> have a kill on sight policy but instead had NPCs with relatively realistic responses and that attack people based on a reasonable threat assessment and a reasonable risk assessment under the circumstances in question then I'd be fine with that. But if you are doing that you <em>aren't</em> following a kill on sight policy. By saying it's a "kill on sight" policy you are explicitly ruling out any possibility of interactions that don't involve fighting and automatically putting the target with the kill on sight policy right at the top of the target list.</p><p></p><p>"Take out a familiar given the opportunity" is very different from "kill on sight".</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8578920, member: 87792"] If you are using "kill on sight" policies so that when the ranger and their hound walked into a bar without offering a direct threat half the bar patrons decided that that innocent and well trained wolf must die and drew steel where no fight was looked for and where it didn't make narrative sense then yes I would reevaluate my willingness to participate in the game. If you used rust monsters every fight because you had a kill on sight policy to steel weapons then yes I would reevaluate my willingness to participate in the games. If you decided that you had a kill on sight policy for my characters irrespective of how they behaved and all the NPCs always went for them and ignored everyone else where possible then yes I would reevaluate my willingness to participate in the game. If on the other hand you did [I]not[/I] have a kill on sight policy but instead had NPCs with relatively realistic responses and that attack people based on a reasonable threat assessment and a reasonable risk assessment under the circumstances in question then I'd be fine with that. But if you are doing that you [I]aren't[/I] following a kill on sight policy. By saying it's a "kill on sight" policy you are explicitly ruling out any possibility of interactions that don't involve fighting and automatically putting the target with the kill on sight policy right at the top of the target list. "Take out a familiar given the opportunity" is very different from "kill on sight". [/QUOTE]
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