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Familiars, what for?
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<blockquote data-quote="iserith" data-source="post: 8580337" data-attributes="member: 97077"><p>The through-line on these two posts appears to be believability. Presenting believable, tactical challenges is trivial in a game based on make-believe, even on the fly. The "narrative" supports it because the "narrative" is whatever I say it is in context.</p><p></p><p>As far as bonds, this has never been an issue either. There's a reason why the players fight so hard in many cases to defend their boat or certain NPCs or their familiars. It's certainly not because they don't care. I was running a D&D 4e game on Sunday and the players fought like hell to keep alive an NPC prisoner they had rescued in a bullywug cavern. One they literally just met. They got outflanked by enemy reinforcements and at great risk to themselves had to break from their line to try to save her from being eaten by a giant frog. They failed to do so and a subsequent scene was a heartfelt Viking-style funeral for her and a plan to travel to her village to share the bad news with her family (which will play out next week).</p><p></p><p>Honestly it seems like some posters are just speculating with no real world experience with any of this except perhaps playing under DMs where this tactical challenge wasn't believable or was definitely unfair.</p></blockquote><p></p>
[QUOTE="iserith, post: 8580337, member: 97077"] The through-line on these two posts appears to be believability. Presenting believable, tactical challenges is trivial in a game based on make-believe, even on the fly. The "narrative" supports it because the "narrative" is whatever I say it is in context. As far as bonds, this has never been an issue either. There's a reason why the players fight so hard in many cases to defend their boat or certain NPCs or their familiars. It's certainly not because they don't care. I was running a D&D 4e game on Sunday and the players fought like hell to keep alive an NPC prisoner they had rescued in a bullywug cavern. One they literally just met. They got outflanked by enemy reinforcements and at great risk to themselves had to break from their line to try to save her from being eaten by a giant frog. They failed to do so and a subsequent scene was a heartfelt Viking-style funeral for her and a plan to travel to her village to share the bad news with her family (which will play out next week). Honestly it seems like some posters are just speculating with no real world experience with any of this except perhaps playing under DMs where this tactical challenge wasn't believable or was definitely unfair. [/QUOTE]
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