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Familiars, what for?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8580466" data-attributes="member: 6790260"><p>That's not what I'm saying.</p><p></p><p>I'm saying you have, very clearly from the outset, stated that you WILL hunt down and destroy familiars if they are <em>ever</em>, for <em>any</em> reason, visible while in a combat situation. You will do so immediately. You will do so with animals, even though animals have no special reason to do something as <em>blatantly foolish</em> as "teleport straight up into the air in order to get to the familiar, hurting myself in the process." You will do so with sapient beings, even though those beings might literally risk their own lives, or their prospects of victory, in order to destroy a familiar that has appeared in combat. This <strong><em>will</em></strong> occur, guaranteed, every single time a familiar is observed in combat, no matter what leaps are required, no matter how hard you must work to achieve it, you will.</p><p></p><p>And "The 'narrative' supports it because the 'narrative' is whatever I say it is in context" is <em>exactly</em> the kind of thing I'm talking about. You will do whatever is necessary to <em>invent</em> a situation where you get the chance to destroy the familiar, and then do so as soon as possible. Doesn't matter how much convoluted logic is required, you will supply it--you will actively manufacture situations that permit you to destroy familiars, and then destroy them. That, <em>that very thing right there</em>, is being punitive. It's not the fact that this will strain credulity (though it inevitably will, sooner or later); it's that you WILL put in the work, every time, no matter what, to ensure that it will happen. You are literally designing the world to be antagonistic to familiars. THAT is what is punitive.</p><p></p><p>Unless, as Neonchameleon has said, what you mean and what you've said remain separate things.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8580466, member: 6790260"] That's not what I'm saying. I'm saying you have, very clearly from the outset, stated that you WILL hunt down and destroy familiars if they are [I]ever[/I], for [I]any[/I] reason, visible while in a combat situation. You will do so immediately. You will do so with animals, even though animals have no special reason to do something as [I]blatantly foolish[/I] as "teleport straight up into the air in order to get to the familiar, hurting myself in the process." You will do so with sapient beings, even though those beings might literally risk their own lives, or their prospects of victory, in order to destroy a familiar that has appeared in combat. This [B][I]will[/I][/B] occur, guaranteed, every single time a familiar is observed in combat, no matter what leaps are required, no matter how hard you must work to achieve it, you will. And "The 'narrative' supports it because the 'narrative' is whatever I say it is in context" is [I]exactly[/I] the kind of thing I'm talking about. You will do whatever is necessary to [I]invent[/I] a situation where you get the chance to destroy the familiar, and then do so as soon as possible. Doesn't matter how much convoluted logic is required, you will supply it--you will actively manufacture situations that permit you to destroy familiars, and then destroy them. That, [I]that very thing right there[/I], is being punitive. It's not the fact that this will strain credulity (though it inevitably will, sooner or later); it's that you WILL put in the work, every time, no matter what, to ensure that it will happen. You are literally designing the world to be antagonistic to familiars. THAT is what is punitive. Unless, as Neonchameleon has said, what you mean and what you've said remain separate things. [/QUOTE]
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