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Familiars... what would you want in a supplement about them?
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<blockquote data-quote="Blacksad" data-source="post: 198987" data-attributes="member: 1359"><p>May I expand on some things that I would like to see?</p><p></p><p>64 pages?</p><p></p><p>1 page of credits/bibliography (you should check cute and fuzzy seizure monster for BESM from guardian of order, it isn't rule heavy at all), 2 for OGL/d20 license and ads, that leave you with 61 pages?</p><p>Have you thought about using a similar format (font size and editing) as the spell chapter in the PHB? That might allow you to increase the word count.</p><p></p><p>Personnaly as a DM, I do not make a lot of difference between animals companions, intelligent objects, familiar or mount, ie I tend to give them some quirck that make them cute (a white tiger that chew any thief that enter in the wizard lab, an intelligent warhammer that count gold piece and detect gems for the dwarf fighter, a black tiger for a paladin mount, and a cat that is the black tiger friend as the familiar for or wizard/rogue), and due to 2nd edition, I tend to make rules when I need them.</p><p></p><p>Contrary to my player, when I'm a PC, I don't like animal companions, so you might want to cover what a character can get by not having a familiar (perhaps imbue an object/weapon with ability similar to a familiar/psi crystal?). But I do like to DM player with animals (or other things) companions.</p><p></p><p>That's why I think you should refocus the books on every kinds of companions without free-will (mechanicaly speaking, a paladin mount or wizard familiar and some intelligent items are suposed to obey every orders, while a follower obtained through the leadership feat does have a free-will).</p><p></p><p>Also on a commercial aspect, a wizard/sorcerer player is more likely to buy Tome&Blood or the latest spellbook than a familiar handbook (most after 1st level have already chosen a familiar and tend to keep it due to Xp cost), so while you should keep it player friendly as many options within it will be seen by players, I think the book should be adressed to DM, and a DM isn't likely to buy a product only focused on one PC in the group (if they have the standard array of character fighter, cleric, wizard, rogue), and if it is non-standard (paladin, ranger, druid, sorcerer) the extended focus of the book will appeal to more DM.</p><p></p><p>Another thing you might want to do is to create (or discuss) the rules in the House rules forum (like Wild Spellcraft and the Imortal Handbook), that way you'll be sure that your rules seems nice to other people than your gaming group and yourself.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 198987, member: 1359"] May I expand on some things that I would like to see? 64 pages? 1 page of credits/bibliography (you should check cute and fuzzy seizure monster for BESM from guardian of order, it isn't rule heavy at all), 2 for OGL/d20 license and ads, that leave you with 61 pages? Have you thought about using a similar format (font size and editing) as the spell chapter in the PHB? That might allow you to increase the word count. Personnaly as a DM, I do not make a lot of difference between animals companions, intelligent objects, familiar or mount, ie I tend to give them some quirck that make them cute (a white tiger that chew any thief that enter in the wizard lab, an intelligent warhammer that count gold piece and detect gems for the dwarf fighter, a black tiger for a paladin mount, and a cat that is the black tiger friend as the familiar for or wizard/rogue), and due to 2nd edition, I tend to make rules when I need them. Contrary to my player, when I'm a PC, I don't like animal companions, so you might want to cover what a character can get by not having a familiar (perhaps imbue an object/weapon with ability similar to a familiar/psi crystal?). But I do like to DM player with animals (or other things) companions. That's why I think you should refocus the books on every kinds of companions without free-will (mechanicaly speaking, a paladin mount or wizard familiar and some intelligent items are suposed to obey every orders, while a follower obtained through the leadership feat does have a free-will). Also on a commercial aspect, a wizard/sorcerer player is more likely to buy Tome&Blood or the latest spellbook than a familiar handbook (most after 1st level have already chosen a familiar and tend to keep it due to Xp cost), so while you should keep it player friendly as many options within it will be seen by players, I think the book should be adressed to DM, and a DM isn't likely to buy a product only focused on one PC in the group (if they have the standard array of character fighter, cleric, wizard, rogue), and if it is non-standard (paladin, ranger, druid, sorcerer) the extended focus of the book will appeal to more DM. Another thing you might want to do is to create (or discuss) the rules in the House rules forum (like Wild Spellcraft and the Imortal Handbook), that way you'll be sure that your rules seems nice to other people than your gaming group and yourself. [/QUOTE]
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Familiars... what would you want in a supplement about them?
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