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<blockquote data-quote="lukelightning" data-source="post: 2801678" data-attributes="member: 9745"><p>My favorite familiar is the bat; I find it the easiest to play as well. Can stay out of danger with hardly any trouble, either flitting around somewhere else or hiding in the wizard's hat or something. Great hiding ability, and a very useful scout.</p><p></p><p>I would be hard pressed to chose a non-flying familiar; and of the flying familiars I find the bat to be the best since it is diminutive and hard to spot; hawks, owls, and ravens flying around may get shot at, particularly if you have a DM who metagames and for some reason has all the archers in the orc camp shoot at the random bird flying overhead. In fairness, I find it totally reasonable that some bored/malicious guard-type will take a pot shot at birds, but not all 12 archers on the castle wall unless they've been notified specifically to do so.</p><p></p><p>Of the improved familiars, despite the fact that they are evil, I like imps and quasits the best, not just because they are powerful, but because they can become innocuous (either polymorphing into an animal or staying invisible).</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2801678, member: 9745"] My favorite familiar is the bat; I find it the easiest to play as well. Can stay out of danger with hardly any trouble, either flitting around somewhere else or hiding in the wizard's hat or something. Great hiding ability, and a very useful scout. I would be hard pressed to chose a non-flying familiar; and of the flying familiars I find the bat to be the best since it is diminutive and hard to spot; hawks, owls, and ravens flying around may get shot at, particularly if you have a DM who metagames and for some reason has all the archers in the orc camp shoot at the random bird flying overhead. In fairness, I find it totally reasonable that some bored/malicious guard-type will take a pot shot at birds, but not all 12 archers on the castle wall unless they've been notified specifically to do so. Of the improved familiars, despite the fact that they are evil, I like imps and quasits the best, not just because they are powerful, but because they can become innocuous (either polymorphing into an animal or staying invisible). [/QUOTE]
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