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<blockquote data-quote="DonaldRumsfeldsTofu" data-source="post: 498609" data-attributes="member: 9008"><p>Here's the list of familiars I had laying around on my computer. Some of them come from outside sources, some of them I made up. None of them have been playtested, so some of them might be too powerful,</p><p></p><p>Butterfly Familiar: A butterfly familiar grants its owner a +1 to all of his or her spell DCs.</p><p>Badger or Skunk Familiar: Gives master +2 to Escape Artist checks</p><p>Bat Familiar: Gives master +2 to Listen checks.</p><p>Brain Mole Familiar: Gives master +2 to Knowledge (Psionics) checks</p><p>Canary or Songbird familiar: Gives master +2 to Perform checks</p><p>Carp, Piranha, or other Fish familiar: Lets master go two more hours without dying of dehydration</p><p>Cat or Fox Familiar: Gives master +2 bonus to Move Silently checks</p><p>Chameleon or Pseudodragon Familiar: Gives master +2 to Hide checks</p><p>Chicken, Turkey, Dodo, Swan or Duck familiar: Gives master +2 to Search checks</p><p>Crab or Lobster Familiar: Grants master ability to see as well underwater as on land</p><p>Dove Familiar: A dove familiar grants its master a +2 bonus to Charisma score.</p><p>Earthworm Familiar (Diminutive): Gives master a 5 foot burrow speed</p><p>Elemental (Tiny) Familiar: Grants master +2 bonus to any checks involving the appropriate element.</p><p>Gecko Familiar: A gecko familiar grants its master darkvision 30’.</p><p>Gopher or Groundhog Familiar: Gives master a 5 foot burrow speed</p><p>Hamster or Guinea Pig Familiar: Gives master +2 to Wilderness Lore checks</p><p>Hawk Familiar: Gives master +2 bonus to Spot checks</p><p>Hummingbird Familiar: A hummingbird familiar grants its master a +2 bonus to his or her Dexterity score</p><p>Iguana Familiar: Gives master +2 to Climb Checks</p><p>Mole or Vole Familiar: Gives master a 5 foot burrow speed</p><p>Monkey or Lemur Familiar: Gives master +2 to Pick Pocket checks</p><p>Monstrous Scorpion, Spider, or Centipdede (Tiny) Familiar: Gives master +2 to poison DCs</p><p>Mouse Familiar: Gives Master +2 to Hide checks</p><p>Otter or Beaver Familiar: Gives master +2 to Swim checks</p><p>Owl Familiar: Gives master +2 bonus to Move Silently checks</p><p>Pig or Corgi: Gives master Scent Extraordinary ability</p><p>Porcupine or Hedgehog Familiar: Gives master a +1 bonus to ranged attacks</p><p>Rabbit or Hare Familiar: The rabbit familiar grants its master the Run feat for free. If the master already has this feat, the rabbit grants an extra 10’ to the movement rate of its master.</p><p>Rat, Raccoon, Shrew or Opossum Familiar: Gives master +2 bonus to Fortitude saves</p><p>Raven, Crow, Toucan, or Parrot Familiar: Speaks one language</p><p>Squirrel or Chipmunk Familiar: The squirrel familiar grants its master a +2 bonus to all Balance checks.</p><p>Tarantella Familiar: A tarantella familiar grants its master a +2 bonus to Craft checks.</p><p>Toad or Frog Familiar: Gives Master +2 to Constitution score</p><p>Turtle or Tortoise Familiar: A turtle familiar reduces the armor check penalty of its master by half (to a minimum of -1).</p><p>Viper, Asp, or other Tiny Snake Familiar: Poisonous Bite</p><p>Weasel, Mink, or Ferret Familiar: Master gains +2 bonus to Reflex saves</p><p>Zombie or Skeleton (Tiny) Familiar: --</p></blockquote><p></p>
[QUOTE="DonaldRumsfeldsTofu, post: 498609, member: 9008"] Here's the list of familiars I had laying around on my computer. Some of them come from outside sources, some of them I made up. None of them have been playtested, so some of them might be too powerful, Butterfly Familiar: A butterfly familiar grants its owner a +1 to all of his or her spell DCs. Badger or Skunk Familiar: Gives master +2 to Escape Artist checks Bat Familiar: Gives master +2 to Listen checks. Brain Mole Familiar: Gives master +2 to Knowledge (Psionics) checks Canary or Songbird familiar: Gives master +2 to Perform checks Carp, Piranha, or other Fish familiar: Lets master go two more hours without dying of dehydration Cat or Fox Familiar: Gives master +2 bonus to Move Silently checks Chameleon or Pseudodragon Familiar: Gives master +2 to Hide checks Chicken, Turkey, Dodo, Swan or Duck familiar: Gives master +2 to Search checks Crab or Lobster Familiar: Grants master ability to see as well underwater as on land Dove Familiar: A dove familiar grants its master a +2 bonus to Charisma score. Earthworm Familiar (Diminutive): Gives master a 5 foot burrow speed Elemental (Tiny) Familiar: Grants master +2 bonus to any checks involving the appropriate element. Gecko Familiar: A gecko familiar grants its master darkvision 30’. Gopher or Groundhog Familiar: Gives master a 5 foot burrow speed Hamster or Guinea Pig Familiar: Gives master +2 to Wilderness Lore checks Hawk Familiar: Gives master +2 bonus to Spot checks Hummingbird Familiar: A hummingbird familiar grants its master a +2 bonus to his or her Dexterity score Iguana Familiar: Gives master +2 to Climb Checks Mole or Vole Familiar: Gives master a 5 foot burrow speed Monkey or Lemur Familiar: Gives master +2 to Pick Pocket checks Monstrous Scorpion, Spider, or Centipdede (Tiny) Familiar: Gives master +2 to poison DCs Mouse Familiar: Gives Master +2 to Hide checks Otter or Beaver Familiar: Gives master +2 to Swim checks Owl Familiar: Gives master +2 bonus to Move Silently checks Pig or Corgi: Gives master Scent Extraordinary ability Porcupine or Hedgehog Familiar: Gives master a +1 bonus to ranged attacks Rabbit or Hare Familiar: The rabbit familiar grants its master the Run feat for free. If the master already has this feat, the rabbit grants an extra 10’ to the movement rate of its master. Rat, Raccoon, Shrew or Opossum Familiar: Gives master +2 bonus to Fortitude saves Raven, Crow, Toucan, or Parrot Familiar: Speaks one language Squirrel or Chipmunk Familiar: The squirrel familiar grants its master a +2 bonus to all Balance checks. Tarantella Familiar: A tarantella familiar grants its master a +2 bonus to Craft checks. Toad or Frog Familiar: Gives Master +2 to Constitution score Turtle or Tortoise Familiar: A turtle familiar reduces the armor check penalty of its master by half (to a minimum of -1). Viper, Asp, or other Tiny Snake Familiar: Poisonous Bite Weasel, Mink, or Ferret Familiar: Master gains +2 bonus to Reflex saves Zombie or Skeleton (Tiny) Familiar: -- [/QUOTE]
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