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<blockquote data-quote="DND_Reborn" data-source="post: 7593602" data-attributes="member: 6987520"><p>Yeah, very disappointed with how they handled familiars in 5E. We house-ruled a new description for the spell, and I even wrote up a Brownie familiar as a new special familiar type:</p><p></p><p><strong>Find Familiar</strong></p><p></p><p><em>Conjuration</em></p><p>Casting Time: 1 hour (Ritual)</p><p>Range: 10 feet</p><p>Components: V, S, M (10gp charcoal, incense, herbs; consumed by brass brazier's fire)</p><p>Duration: Special</p><p></p><p>An animal becomes your familiar, obeying your commands, though it is still an independent creature. You can choose any animal that is a Tiny Beast with a CR 0.</p><p></p><p>It has the appearance and statistics of the animal form you choose, but has minimum hit points equal to your level and uses your proficiency bonus in place of its own. Your familiar gains a bonus to its AC and all saves equal to your proficiency bonus. Its minimum Intelligence is equal to your spellcasting modifier.</p><p></p><p>You can attempt to summon a special familiar instead of an animal. Make a DC 20 check using your spellcasting modifier when you cast the spell. You can only attempt to summon a special familiar once every three months. If you succeed you can summon a Brownie, Pseudodragon, Sprite, Quasit, or Imp.</p><p></p><p>Your familiar acts on your initiative and you can command it to move verbally. You can spend your bonus action to verbally order your familiar to Attack, Dash, Disengage, Dodge, or Help. Any spells you cast on yourself can benefit your familiar if you choose. You familiar can also be a target for any of your spells.</p><p></p><p>You can telepathically communicate with your familiar and as an action you can see and hear what it does until the start of your next turn. If your familiar has any special senses, you also gain the benefits of those senses while you are seeing or hearing through it. While doing so, your body is blind and deaf. You can also cast spells with a range of touch through your familiar as if it has cast them itself, but you must be within 100 feet of it and the familiar uses its reaction to cast the spell. Otherwise the spell is cast as if you had done so yourself.</p><p></p><p>After a long rest, you gain temporary hit points equal to your level while your familiar is within 1 mile of you. If your familiar is further away or dies, you lose any remaining temporary hit points from this feature. If your familiar dies, you suffer one level of exhaustion and you cannot summon a new familiar until you recover that level of exhaustion.</p><p></p><p>And here is the Brownie:</p><p></p><p>[ATTACH]105952[/ATTACH]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7593602, member: 6987520"] Yeah, very disappointed with how they handled familiars in 5E. We house-ruled a new description for the spell, and I even wrote up a Brownie familiar as a new special familiar type: [B]Find Familiar[/B] [I]Conjuration[/I] Casting Time: 1 hour (Ritual) Range: 10 feet Components: V, S, M (10gp charcoal, incense, herbs; consumed by brass brazier's fire) Duration: Special An animal becomes your familiar, obeying your commands, though it is still an independent creature. You can choose any animal that is a Tiny Beast with a CR 0. It has the appearance and statistics of the animal form you choose, but has minimum hit points equal to your level and uses your proficiency bonus in place of its own. Your familiar gains a bonus to its AC and all saves equal to your proficiency bonus. Its minimum Intelligence is equal to your spellcasting modifier. You can attempt to summon a special familiar instead of an animal. Make a DC 20 check using your spellcasting modifier when you cast the spell. You can only attempt to summon a special familiar once every three months. If you succeed you can summon a Brownie, Pseudodragon, Sprite, Quasit, or Imp. Your familiar acts on your initiative and you can command it to move verbally. You can spend your bonus action to verbally order your familiar to Attack, Dash, Disengage, Dodge, or Help. Any spells you cast on yourself can benefit your familiar if you choose. You familiar can also be a target for any of your spells. You can telepathically communicate with your familiar and as an action you can see and hear what it does until the start of your next turn. If your familiar has any special senses, you also gain the benefits of those senses while you are seeing or hearing through it. While doing so, your body is blind and deaf. You can also cast spells with a range of touch through your familiar as if it has cast them itself, but you must be within 100 feet of it and the familiar uses its reaction to cast the spell. Otherwise the spell is cast as if you had done so yourself. After a long rest, you gain temporary hit points equal to your level while your familiar is within 1 mile of you. If your familiar is further away or dies, you lose any remaining temporary hit points from this feature. If your familiar dies, you suffer one level of exhaustion and you cannot summon a new familiar until you recover that level of exhaustion. And here is the Brownie: [ATTACH=CONFIG]105952._xfImport[/ATTACH] [/QUOTE]
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