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Family Matters - Forgotten Realms Waterdeep Campaign
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6245729" data-attributes="member: 4441"><p><strong>Sessions 24, 25, and 26</strong></p><p></p><p>(Session 24) </p><p></p><p>When we last left our intrepid heroes, the following things happened:</p><p></p><p>Steven and Ravinica got married and bought a house.</p><p></p><p>The group all attended their wedding and a housewarming - where it was revealed Ravinica was doing home improvement across the planes. As in while you might walk into the dining room, which should be in the middle of the house, but yet it had a garden view… of Elysium. </p><p></p><p>Evelyn had her Midwinter party at the House of Violette, which went splendidly, shocking everyone involved. Everyone expected something horrible to happen when a party and all of them are together.</p><p></p><p>At that party, Garden had a warning from a man with a face-shaped-face that "enemies were returning from across the sea." He also seemed to know something about the money the group had been receiving anonymously. The man was well-dressed, but very unmemorable, and did not leave a name. Concerned, Garden let the group know.</p><p></p><p>Later that night, and the next day at the Empty Grave, the group worried that this warning could be about Melvin Mask, Father Geb, or Jayrin. </p><p></p><p>Jayrin had been exiled to Undermountain two months ago, so it was unlikely it was him.</p><p></p><p>But, just to be sure, William and Shandri went to check the evidence stored against him in the Halls of Justice. Checking out storage revealed his wax golem had gone missing, and, after a good deal of pressing, that the clerk had been bribed by someone matching Father Geb's description.</p><p></p><p>The group sought the maker of wax golems, Yalla, now named Bellicose Bluebottle Begonia Bee (they found him through Garden’s clan contacts). He now wore the outward form of a gnome. The group’s advertisement in the Yawning Portal Inn had borne fruit, and they were able to give out the reward for Yalla's bones to an adventurer called Amaranth and her mad bunch of friends. Having secured Yalla’s bones, the group gave them back to him, and he was happy to talk.</p><p></p><p>When the group mentioned about the plumacrafter’s golem attacking, he mentioned that he put failsafe commands in his mother tongue, elven, to which they should respond, if Jayrin’s wax golem showed up again. He had also heard some information about Father Geb, and was very pleased to give the group an address to a warehouse where he could be found.</p><p></p><p>Anticipating revenge, the group headed down to the docks…</p><p></p><p>------------------------ </p><p></p><p>(Session 25)</p><p></p><p>The group went to warehouse, which was right on the docks. The scouted it out, primarily with Shandri’s UPS urchins. The place had doors on all sides, plus large cargo door, and a sewer entrance. Garden called three clansgnomes (triplets, Che – a roofwalker, Caleb – a spy, and Krack – a barbarian), to help cover the three smaller exits. Together the group ended up spending about a 100gp to cause a beer flashmob – a cart with several barrels of beer, a sign saying “free beer” and a couple guys to yell about free beer. The cart, oh so coincidentally, ended up outside the cargo door of the warehouse, providing a distraction from any noise the group would make.</p><p></p><p>The group entered through the sewers. Garden defeated several traps, but set off one that summoned fiendish centipedes, which the group defeated through knock-out spells and sleep poison. The last trap was a razor ladder with a scythe trap on top, tied to an alarm spell. Garden got them all but the alarm spell, much to his chagrin, though the traps did give them some white-knuckle moments.</p><p></p><p>Surprise spoiled, but undamaged, the group jumped up into the warehouse proper, and found themselves facing Father Geb, a couple of his associates, and five black skeletons (strong undead). Garden made his hand crossbow magic with his magical thread gift from the Wands family, Steven smited Geb, Charissa shot him many times. Horribly. In tender places. William put the helpers to sleep, and Shandri managed to turn undead after the second try (she’s unpracticed, poor lass). </p><p></p><p>Geb was horrificly wounded, but managed to flee via a dimension door effect. The group raced along the line of sight, and realized he could only be on a ship recently to sea. They thought they saw the crew covering something up with a tarp.</p><p></p><p>------------------------------------------ </p><p></p><p>(Session 26)</p><p></p><p>The group hired a skiff, one Seabird, captained by Brel Jan, and, after paying him, sent him after the ship. Pulling alongside, they used the strength of William’s Watchful Order of Magists and Protectors (associate) ID, Steven’s noble standing both as paladin and actual nobility, Shandri’s standing with the church of Istishia, and the not entirely untrue threat that hanging around with a wounded fugitive priest of the goddess of bad luck is not good for your health to get the ship to slow. Captain Josiah allowed the group to come aboard the Damned Curse of the North.</p><p></p><p>There was a slick spot on deck, possibly where blood had been wiped up, and a blood bit of loose canvas in a storage locker, that after being hit, unfortunately did not contain Geb. But it did have some bloody robes. The group decided to search the ship thoroughly. The first mate did tell them they had several plague victims on board who were going north for a cure, and the group might want to be wary. </p><p></p><p>Finding nothing in the captain or crew’s quarters, the group ventured to the plague ward, where the balding healer was stern with them, that they shouldn’t disturb the sufferers. A careful look at the victims revealed that several were under illusory disguises… possibly criminals smuggling themselves out of the city, but it was hard to say.</p><p></p><p>The healer said initially that he knew of Geb, but hadn’t seen him, and seemed sincere, but when showed a picture of Geb (that Gorden had sketched) let slip that that was a terrible likeness. Caught in at least an omission, if not an outright fib, the healer demurred he had seen Geb before, but not on the ship today. </p><p></p><p>As William had employed his goblet of truth, the healer did not seem to be lying, so the group continued to search. They did fine a crate in the cargo hold with fresh toolmarks, like someone had gotten into it recently. It held a fine selection of disguises. As the group was looking at this, there was a yell from the deck. Going up, they learned a cloaked figure, somewhat resembling Geb, had vanished from the deck, appeared on the Seabird, knocked out Captain Jan, and vanished again.</p><p></p><p>Dismayed, the group realized Geb, with his adroit skill at lying, strong will, and employment of spells to dampen the aura of magic items, had been the very healer they’d spoken to. He had healed himself up and concealed his face, waiting for the opportunity to escape. Furious, the group revived Captain Jan, and questioned the first mate very harshly. He eventually gave up the fact that a woman (or maybe a man, sometimes… both) called Vershawn had paid him to store that trunk on the Curse, ignore the plague victims, and to be at the dock that afternoon.</p><p></p><p>The group, in high dudgeon, returned to the city and scattered to marshal their resources to find Vershawn. </p><p></p><p>During that time, Garden received an invitation to Lord Vrakavor’s abode in the North Ward, to consult about a security upgrade. Once there and ensconced in the parlor, the man with the face-shaped face appeared and apologized for Geb’s slipperiness. It turned out the face-man was not Lord Vrakavor, though he knew him, and said Vrakavor was out of town. He highly encouraged Garden to do his most expensive security upgrade and put it on Vrakavor’s tab, because he could afford it.</p><p></p><p>Garden said he’d do so, and later registered it with the Shadow Thieves’ Guild, just in case anyone was working the area. He is a conscientious businessman.</p><p></p><p>Later, resources pooled, the group had discovered Vershawn was a middleman and a poisoner, a developer of schemes and remover of obstacles. She/he could be found at any number of disreputable taverns in the Dock Ward – The Pickled Eel, the Purple Plum, the Curly Ram, and Crumpet Crom, or the Purloined Purse.</p><p></p><p>Knowing they were going to have aching heads in the morning, the group decided to go looking, and started in the Pickled Eel. The atmosphere there could be described as cheerfully awful, a nearly continuous bar brawl with several musicians playing over it, with dreadful food and drink. But a coin to the barkeep later, he pointed out their quarry!</p><p></p><p>The group sidled over, and Garden right next to her (it was definitely a her, but she was androgynous enough to sometimes pass for a man). He yelled, “What is that?!” and pointed with one hand… while the other stabbed her with a sleep-poisoned barb. She slumped unconscious, and the group manhandled their “drunk” friend into the alley. The quickly stripped her of a truly impressive array of poisons (including some that went on mouth darts) and weapons, slapped her awake, and questioned her.</p><p></p><p>Realizing the group was serious, and not having any particular loyalty, Vershawn said a man she knew as “Dravin Wands” (who matched Father Geb’s description) had hired her to make some contingency plans for him. He was likely to contact her again, and she clearly was not going to scruple to give him up to the group. She accepted the loss of her weapons and poisons with good grace, considering she got to live. As the group had figured out where she brewed her poisons (the sigil on the vials), they knew where they could find her. She promised to contact them, and they let her go, knowing that with her description and the poisons and weapons they’d found, they could set the Watch, the WOMPs (Watchful Order of Magists and Protectors), and at least two different temples on her at any time.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6245729, member: 4441"] [b]Sessions 24, 25, and 26[/b] (Session 24) When we last left our intrepid heroes, the following things happened: Steven and Ravinica got married and bought a house. The group all attended their wedding and a housewarming - where it was revealed Ravinica was doing home improvement across the planes. As in while you might walk into the dining room, which should be in the middle of the house, but yet it had a garden view… of Elysium. Evelyn had her Midwinter party at the House of Violette, which went splendidly, shocking everyone involved. Everyone expected something horrible to happen when a party and all of them are together. At that party, Garden had a warning from a man with a face-shaped-face that "enemies were returning from across the sea." He also seemed to know something about the money the group had been receiving anonymously. The man was well-dressed, but very unmemorable, and did not leave a name. Concerned, Garden let the group know. Later that night, and the next day at the Empty Grave, the group worried that this warning could be about Melvin Mask, Father Geb, or Jayrin. Jayrin had been exiled to Undermountain two months ago, so it was unlikely it was him. But, just to be sure, William and Shandri went to check the evidence stored against him in the Halls of Justice. Checking out storage revealed his wax golem had gone missing, and, after a good deal of pressing, that the clerk had been bribed by someone matching Father Geb's description. The group sought the maker of wax golems, Yalla, now named Bellicose Bluebottle Begonia Bee (they found him through Garden’s clan contacts). He now wore the outward form of a gnome. The group’s advertisement in the Yawning Portal Inn had borne fruit, and they were able to give out the reward for Yalla's bones to an adventurer called Amaranth and her mad bunch of friends. Having secured Yalla’s bones, the group gave them back to him, and he was happy to talk. When the group mentioned about the plumacrafter’s golem attacking, he mentioned that he put failsafe commands in his mother tongue, elven, to which they should respond, if Jayrin’s wax golem showed up again. He had also heard some information about Father Geb, and was very pleased to give the group an address to a warehouse where he could be found. Anticipating revenge, the group headed down to the docks… ------------------------ (Session 25) The group went to warehouse, which was right on the docks. The scouted it out, primarily with Shandri’s UPS urchins. The place had doors on all sides, plus large cargo door, and a sewer entrance. Garden called three clansgnomes (triplets, Che – a roofwalker, Caleb – a spy, and Krack – a barbarian), to help cover the three smaller exits. Together the group ended up spending about a 100gp to cause a beer flashmob – a cart with several barrels of beer, a sign saying “free beer” and a couple guys to yell about free beer. The cart, oh so coincidentally, ended up outside the cargo door of the warehouse, providing a distraction from any noise the group would make. The group entered through the sewers. Garden defeated several traps, but set off one that summoned fiendish centipedes, which the group defeated through knock-out spells and sleep poison. The last trap was a razor ladder with a scythe trap on top, tied to an alarm spell. Garden got them all but the alarm spell, much to his chagrin, though the traps did give them some white-knuckle moments. Surprise spoiled, but undamaged, the group jumped up into the warehouse proper, and found themselves facing Father Geb, a couple of his associates, and five black skeletons (strong undead). Garden made his hand crossbow magic with his magical thread gift from the Wands family, Steven smited Geb, Charissa shot him many times. Horribly. In tender places. William put the helpers to sleep, and Shandri managed to turn undead after the second try (she’s unpracticed, poor lass). Geb was horrificly wounded, but managed to flee via a dimension door effect. The group raced along the line of sight, and realized he could only be on a ship recently to sea. They thought they saw the crew covering something up with a tarp. ------------------------------------------ (Session 26) The group hired a skiff, one Seabird, captained by Brel Jan, and, after paying him, sent him after the ship. Pulling alongside, they used the strength of William’s Watchful Order of Magists and Protectors (associate) ID, Steven’s noble standing both as paladin and actual nobility, Shandri’s standing with the church of Istishia, and the not entirely untrue threat that hanging around with a wounded fugitive priest of the goddess of bad luck is not good for your health to get the ship to slow. Captain Josiah allowed the group to come aboard the Damned Curse of the North. There was a slick spot on deck, possibly where blood had been wiped up, and a blood bit of loose canvas in a storage locker, that after being hit, unfortunately did not contain Geb. But it did have some bloody robes. The group decided to search the ship thoroughly. The first mate did tell them they had several plague victims on board who were going north for a cure, and the group might want to be wary. Finding nothing in the captain or crew’s quarters, the group ventured to the plague ward, where the balding healer was stern with them, that they shouldn’t disturb the sufferers. A careful look at the victims revealed that several were under illusory disguises… possibly criminals smuggling themselves out of the city, but it was hard to say. The healer said initially that he knew of Geb, but hadn’t seen him, and seemed sincere, but when showed a picture of Geb (that Gorden had sketched) let slip that that was a terrible likeness. Caught in at least an omission, if not an outright fib, the healer demurred he had seen Geb before, but not on the ship today. As William had employed his goblet of truth, the healer did not seem to be lying, so the group continued to search. They did fine a crate in the cargo hold with fresh toolmarks, like someone had gotten into it recently. It held a fine selection of disguises. As the group was looking at this, there was a yell from the deck. Going up, they learned a cloaked figure, somewhat resembling Geb, had vanished from the deck, appeared on the Seabird, knocked out Captain Jan, and vanished again. Dismayed, the group realized Geb, with his adroit skill at lying, strong will, and employment of spells to dampen the aura of magic items, had been the very healer they’d spoken to. He had healed himself up and concealed his face, waiting for the opportunity to escape. Furious, the group revived Captain Jan, and questioned the first mate very harshly. He eventually gave up the fact that a woman (or maybe a man, sometimes… both) called Vershawn had paid him to store that trunk on the Curse, ignore the plague victims, and to be at the dock that afternoon. The group, in high dudgeon, returned to the city and scattered to marshal their resources to find Vershawn. During that time, Garden received an invitation to Lord Vrakavor’s abode in the North Ward, to consult about a security upgrade. Once there and ensconced in the parlor, the man with the face-shaped face appeared and apologized for Geb’s slipperiness. It turned out the face-man was not Lord Vrakavor, though he knew him, and said Vrakavor was out of town. He highly encouraged Garden to do his most expensive security upgrade and put it on Vrakavor’s tab, because he could afford it. Garden said he’d do so, and later registered it with the Shadow Thieves’ Guild, just in case anyone was working the area. He is a conscientious businessman. Later, resources pooled, the group had discovered Vershawn was a middleman and a poisoner, a developer of schemes and remover of obstacles. She/he could be found at any number of disreputable taverns in the Dock Ward – The Pickled Eel, the Purple Plum, the Curly Ram, and Crumpet Crom, or the Purloined Purse. Knowing they were going to have aching heads in the morning, the group decided to go looking, and started in the Pickled Eel. The atmosphere there could be described as cheerfully awful, a nearly continuous bar brawl with several musicians playing over it, with dreadful food and drink. But a coin to the barkeep later, he pointed out their quarry! The group sidled over, and Garden right next to her (it was definitely a her, but she was androgynous enough to sometimes pass for a man). He yelled, “What is that?!” and pointed with one hand… while the other stabbed her with a sleep-poisoned barb. She slumped unconscious, and the group manhandled their “drunk” friend into the alley. The quickly stripped her of a truly impressive array of poisons (including some that went on mouth darts) and weapons, slapped her awake, and questioned her. Realizing the group was serious, and not having any particular loyalty, Vershawn said a man she knew as “Dravin Wands” (who matched Father Geb’s description) had hired her to make some contingency plans for him. He was likely to contact her again, and she clearly was not going to scruple to give him up to the group. She accepted the loss of her weapons and poisons with good grace, considering she got to live. As the group had figured out where she brewed her poisons (the sigil on the vials), they knew where they could find her. She promised to contact them, and they let her go, knowing that with her description and the poisons and weapons they’d found, they could set the Watch, the WOMPs (Watchful Order of Magists and Protectors), and at least two different temples on her at any time. [/QUOTE]
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