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<blockquote data-quote="Loonook" data-source="post: 5889010" data-attributes="member: 1861"><p>And your assumptions on the fact that magic can affect the world is also kind of silly. </p><p></p><p>Let's take the largest cities of the ancient world. Top 10.</p><p></p><p>How many mages live in London? How many in Baghdad? How about Rome? </p><p></p><p>The population doesn't matter!</p><p></p><p>At the maximum we have the following amount of spellcasters altogether:</p><p></p><p>Adepts/Bards/Clerics/Druids: 16 level 18, 32 level 9, 64 level 4, 128 level 2, 256 level 1.</p><p></p><p>Sorcerer/Wizards: 8 level 16, 16 level 8s, 32 level 4s, 64 level 2s, 128 level 1s.</p><p></p><p>Now if you decide you wish to have move that would be fine... But for the guidelines in the DMG we have no one above level 19 who can cast in the entire world. However somewhere in the world there are a bunch of level 28 commoners... </p><p></p><p>We have all of these spellcasters, but how do they affect the places they live?</p><p></p><p>None of our normal wizards can cast Teleportation Circle. So let us remove that and all the other 9th level Sorc/Wiz only spells off the table. </p><p></p><p>Your Teleport spells? You can bring horses with you... The top Sorcerer can bring 2 Large creatures and a Medium creature with them, so he can move those creatures and a maximum <u>carried</u> load. Without going with a bunch of ridiculous monsters to be used in this, we'll go with Heavy Horses loaded to their highest level (1200 lbs of materials) your own carriage (you big buff beast you) and your medium creature (lets give you your henchman with some gear). Altogether? </p><p></p><p>Let us give you a ton of material to carry. Probably your best bet on this is to use it as a mobile treasury, moving large amounts of gold or gems to another location. 800 GP for a caster to cast the spell is pretty rough when you're not carrying your weight in gold. Of course you could always make golden animated statues in this way (the best way to go, honestly) and then melt them down when you get to the location.</p><p></p><p>Now onto Shrink Item. Shrink Item shrinks one item... Nonmagical item. If you're translating the spell directly the item you're making would be a sack... That would burst when you have it filled with coins <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. The way to get around this is shrinking large bricks of gold or other material. A sorcerer could in theory Shrink 32 cubic feet of gold... That's going to be </p><p>38528 lbs of gold. Roughly 2 million GP to transfer between kingdoms with multiple castings could definitely make for some interesting hooks (though I'm guessing that that Sorcerer will be accompanied by another Sorcerer to prevent him from disappearing with the lot).</p><p></p><p>Shrink it down to an 8 lb gold bar, and you are definitely a banker's best friend.... But it isn't going to really 'rule the world' through commerce. I cannot really shrink most of the nice things that I would love to shrink (ships, castles, etc.) and I have to send the Sorcerer?</p><p></p><p><img src="http://www.geekologie.com/2009/01/31/billion-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Not too strange to do such transfers between countries... And a way to deal with ransoms of armies or castles which have been captured to be sold back to their kingdoms.</p><p></p><p><em>Shadow Walk</em> is kind of a dicey proposition... I remember in older versions you could run into some nasty things in the penumbrae areas... But you do get to move quickly. Of course it holds to being able to take more creatures and items with you, but everyone needs to be touching each other... Which I always thought was a weird premise. </p><p></p><p>Most of the spells you speak of seem to be great for transporting large amounts of cash or specific items with you... But they aren't really economy breaking if you analyze the items.</p><p></p><p>Will you have extremely powerful individuals who make up a small portion of the population? Yes. Are they going to 'break' the economy on a large scale? No... They operate within their own economic ecology. While we toil in the realms of gold pieces they consider platinum to be passe, and the higher gems to be worthwhile. They provide consultancy to those who have no idea what they do, but provide the best information. They send their underlings to battle if need be, but they are most happy when they're doing the big things (summoning demons, closing rifts in reality) rather than 'paying the bills' by running currency exchanges. You see these mages as . . . </p><p></p><p><img src="http://www.stefanmart.de/13_midas/130_midas_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I see them more as this...</p><p></p><p><img src="http://cdn.pastemagazine.com/www/system/images/thumbs/www/articles/house_of_lies_300x382.jpg?1326073520" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />*</p><p></p><p>* Note: All Mages cast Water Breathing when working in their office.</p><p></p><p>Adventurers are in the upper middle class for such a society, where almost EVERYONE else is scraping by and would consider their life amazing. They keep most of their resources in hard assets, and don't really have liquidity.</p><p></p><p>But really, High-level characters are the 1% <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5889010, member: 1861"] And your assumptions on the fact that magic can affect the world is also kind of silly. Let's take the largest cities of the ancient world. Top 10. How many mages live in London? How many in Baghdad? How about Rome? The population doesn't matter! At the maximum we have the following amount of spellcasters altogether: Adepts/Bards/Clerics/Druids: 16 level 18, 32 level 9, 64 level 4, 128 level 2, 256 level 1. Sorcerer/Wizards: 8 level 16, 16 level 8s, 32 level 4s, 64 level 2s, 128 level 1s. Now if you decide you wish to have move that would be fine... But for the guidelines in the DMG we have no one above level 19 who can cast in the entire world. However somewhere in the world there are a bunch of level 28 commoners... We have all of these spellcasters, but how do they affect the places they live? None of our normal wizards can cast Teleportation Circle. So let us remove that and all the other 9th level Sorc/Wiz only spells off the table. Your Teleport spells? You can bring horses with you... The top Sorcerer can bring 2 Large creatures and a Medium creature with them, so he can move those creatures and a maximum [U]carried[/U] load. Without going with a bunch of ridiculous monsters to be used in this, we'll go with Heavy Horses loaded to their highest level (1200 lbs of materials) your own carriage (you big buff beast you) and your medium creature (lets give you your henchman with some gear). Altogether? Let us give you a ton of material to carry. Probably your best bet on this is to use it as a mobile treasury, moving large amounts of gold or gems to another location. 800 GP for a caster to cast the spell is pretty rough when you're not carrying your weight in gold. Of course you could always make golden animated statues in this way (the best way to go, honestly) and then melt them down when you get to the location. Now onto Shrink Item. Shrink Item shrinks one item... Nonmagical item. If you're translating the spell directly the item you're making would be a sack... That would burst when you have it filled with coins ;). The way to get around this is shrinking large bricks of gold or other material. A sorcerer could in theory Shrink 32 cubic feet of gold... That's going to be 38528 lbs of gold. Roughly 2 million GP to transfer between kingdoms with multiple castings could definitely make for some interesting hooks (though I'm guessing that that Sorcerer will be accompanied by another Sorcerer to prevent him from disappearing with the lot). Shrink it down to an 8 lb gold bar, and you are definitely a banker's best friend.... But it isn't going to really 'rule the world' through commerce. I cannot really shrink most of the nice things that I would love to shrink (ships, castles, etc.) and I have to send the Sorcerer? [IMG]http://www.geekologie.com/2009/01/31/billion-1.jpg[/IMG] Not too strange to do such transfers between countries... And a way to deal with ransoms of armies or castles which have been captured to be sold back to their kingdoms. [I]Shadow Walk[/I] is kind of a dicey proposition... I remember in older versions you could run into some nasty things in the penumbrae areas... But you do get to move quickly. Of course it holds to being able to take more creatures and items with you, but everyone needs to be touching each other... Which I always thought was a weird premise. Most of the spells you speak of seem to be great for transporting large amounts of cash or specific items with you... But they aren't really economy breaking if you analyze the items. Will you have extremely powerful individuals who make up a small portion of the population? Yes. Are they going to 'break' the economy on a large scale? No... They operate within their own economic ecology. While we toil in the realms of gold pieces they consider platinum to be passe, and the higher gems to be worthwhile. They provide consultancy to those who have no idea what they do, but provide the best information. They send their underlings to battle if need be, but they are most happy when they're doing the big things (summoning demons, closing rifts in reality) rather than 'paying the bills' by running currency exchanges. You see these mages as . . . [IMG]http://www.stefanmart.de/13_midas/130_midas_1.jpg[/IMG] I see them more as this... [IMG]http://cdn.pastemagazine.com/www/system/images/thumbs/www/articles/house_of_lies_300x382.jpg?1326073520[/IMG]* * Note: All Mages cast Water Breathing when working in their office. Adventurers are in the upper middle class for such a society, where almost EVERYONE else is scraping by and would consider their life amazing. They keep most of their resources in hard assets, and don't really have liquidity. But really, High-level characters are the 1% :D. Slainte, -Loonook. [/QUOTE]
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