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<blockquote data-quote="Loonook" data-source="post: 5889138" data-attributes="member: 1861"><p>On bags of holding within bags of holding: That's great... The problem is that your above amount of grain will fill a Class III bag of holding. Most trade goods? Again, negligible carriage within that same bag of holding (most things will max out weight far before profitability). And that bag is 7400 GP, so stack to your heart's content.. You've creating a multimillion dollar storage space that can be destroyed by a well-placed fireball or arrow (doesn't need to be destroyed, just pierced to reduce all contents to naught).</p><p></p><p>Shadow Walk, as listed, transports creatures. It says nothing of carts, just that it transports X amount of touched creatures. Yes, you can even take a Grand Wyrm along... You can move across the planes with it. Again, Plane of Shadow is iffy (or at least used to be). I believe there was actually a spell from an older edition called Shadow Caravan that allowed for carts... May have had some other fancy name but it was sort of the EPIC version of the same spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Fabricate: We get to bypass Craft times for 450 GP? Huzzah! Even a small sailing boat is going to probably need multiple castings if your DM will allow you to use it... This is actually covered in Stronghold Builder's Guide for its indepth powers RE: building keeps and in another sourcebook for large objects. Still does require that Mage to be trained in the appropriate Craft and he's going to have to work for that unless your DM has Magewright spells available to him...</p><p></p><p>Wall of Stone: You have made stone! Huzzah! Again... For the amount paid for the spell it's not a HUGE assistance, and again is covered for allowing you to be helped for building walls and structures in SHBG.</p><p></p><p>On True Creation: </p><p></p><p>.</p><p></p><p>Yes, make tons of gold. Just burn all your XP while you're doing it. Again, the Midas effect in swing.</p><p></p><p>Teleport Teleport Teleport. You know exactly where you are going for each of your jumps yes? You've spent the money to scry or taken trips with various caravans to make yourself know the area extremely well, right? Don't want you to have a high chance of completely botching and having issues. Also, remember that your teleport leaves a trail that may be<a href="http://www.d20srd.org/srd/psionic/powers/traceTeleport.htm" target="_blank">traced</a>. Merchants get waylaid on the road all the time... You are obviously carrying extremely valuable goods if you're burning over 4000 GP to teleport hop, and you have a reputation. Rival merchant houses, mages, etc. may decide to just drop in on you... Personally I would think the score of a weighted-down wizard who has devoted his top tier spells to travel is a great target for rogues who may employ another for a cut of the loot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>As you claimed higher up in the thread it is an error to believe that people do not know and use magic on a daily basis in a high magic campaign. As long as they can get a caster to cover them people will waylay your magical caravans (and may even choose them to the benefit of mundanes if they are aware). You are placing large valuable additions to your cargo, usually much more expensive than the cargo, easy to rush off with, and generally easy to snag... Yes please!</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5889138, member: 1861"] On bags of holding within bags of holding: That's great... The problem is that your above amount of grain will fill a Class III bag of holding. Most trade goods? Again, negligible carriage within that same bag of holding (most things will max out weight far before profitability). And that bag is 7400 GP, so stack to your heart's content.. You've creating a multimillion dollar storage space that can be destroyed by a well-placed fireball or arrow (doesn't need to be destroyed, just pierced to reduce all contents to naught). Shadow Walk, as listed, transports creatures. It says nothing of carts, just that it transports X amount of touched creatures. Yes, you can even take a Grand Wyrm along... You can move across the planes with it. Again, Plane of Shadow is iffy (or at least used to be). I believe there was actually a spell from an older edition called Shadow Caravan that allowed for carts... May have had some other fancy name but it was sort of the EPIC version of the same spell :D. Fabricate: We get to bypass Craft times for 450 GP? Huzzah! Even a small sailing boat is going to probably need multiple castings if your DM will allow you to use it... This is actually covered in Stronghold Builder's Guide for its indepth powers RE: building keeps and in another sourcebook for large objects. Still does require that Mage to be trained in the appropriate Craft and he's going to have to work for that unless your DM has Magewright spells available to him... Wall of Stone: You have made stone! Huzzah! Again... For the amount paid for the spell it's not a HUGE assistance, and again is covered for allowing you to be helped for building walls and structures in SHBG. On True Creation: . Yes, make tons of gold. Just burn all your XP while you're doing it. Again, the Midas effect in swing. Teleport Teleport Teleport. You know exactly where you are going for each of your jumps yes? You've spent the money to scry or taken trips with various caravans to make yourself know the area extremely well, right? Don't want you to have a high chance of completely botching and having issues. Also, remember that your teleport leaves a trail that may be[URL="http://www.d20srd.org/srd/psionic/powers/traceTeleport.htm"]traced[/URL]. Merchants get waylaid on the road all the time... You are obviously carrying extremely valuable goods if you're burning over 4000 GP to teleport hop, and you have a reputation. Rival merchant houses, mages, etc. may decide to just drop in on you... Personally I would think the score of a weighted-down wizard who has devoted his top tier spells to travel is a great target for rogues who may employ another for a cut of the loot :D. As you claimed higher up in the thread it is an error to believe that people do not know and use magic on a daily basis in a high magic campaign. As long as they can get a caster to cover them people will waylay your magical caravans (and may even choose them to the benefit of mundanes if they are aware). You are placing large valuable additions to your cargo, usually much more expensive than the cargo, easy to rush off with, and generally easy to snag... Yes please! Slainte, -Loonook. [/QUOTE]
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