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<blockquote data-quote="James the Newbie" data-source="post: 5892363" data-attributes="member: 6692006"><p>I think I get the point of this</p><p></p><p>Hummn</p><p>Evil vilians handing out 'tainted' food, if poisonous, or enchanted with an evil spell</p><p></p><p>The rich stock piling more food than necessary leading for tyranny over a small town</p><p></p><p>In the centre of a volcano some kind of dark pyromage that leads to retrebutive slaying from PC's</p><p></p><p>Agrivated and starving animals making attacks, possibly leading to druids having raids on villagers who they see as 'stealing' from the forest</p><p></p><p>Scammers selling solutions to the fog to villages</p><p></p><p>Air elementals change slightly and decend, or there are fog elementals.</p><p></p><p>Dragons could be more active? The sky is 'broken' I see that ending in lots of ways for them</p><p></p><p>If there is no bright sunlight, then orcs and such should be more active going after territory, I am a huge tome of battle fan, but a military escapade is a campaign unto itself, though the food shortages add an interesting dimension</p><p></p><p>if there are riots in one of the larger cities, that is an interesting place to go scavenge in and find any manner of treasure and monsters, something different to a dungeon and maybe a bit more fun for the rogues and a bit more valour for the knights.</p><p></p><p>Plant creatures could start offering aid (Link back to war idea if you do want it) to adventurers in prophecies or with new gear or even sharing some kind of food's that may help vilages in return for favours </p><p>[Sorry for bringing magic to economy in a sense here, but I meant as a kind of reward for helping plant creatures could add a new dimension, if you don't like it, don't dwell on it too much]</p><p></p><p>Protecting caravanner's with food who travel city to city trying to make profit.</p><p></p><p>Would angels offer help in exchange for challenging planar quests, possibly helping massive amounts of people, and adding a large chance for Gods to do something if the players interact with them</p><p></p><p>Gems, relics and metals may be less important than just eating, players who get a large reward of food may find themselves trading it all at once to someone with rare or old relics that are of great use. This could lead to players questing after large stores of food from places, an odd objective by any account that works once or twice.</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5892363, member: 6692006"] I think I get the point of this Hummn Evil vilians handing out 'tainted' food, if poisonous, or enchanted with an evil spell The rich stock piling more food than necessary leading for tyranny over a small town In the centre of a volcano some kind of dark pyromage that leads to retrebutive slaying from PC's Agrivated and starving animals making attacks, possibly leading to druids having raids on villagers who they see as 'stealing' from the forest Scammers selling solutions to the fog to villages Air elementals change slightly and decend, or there are fog elementals. Dragons could be more active? The sky is 'broken' I see that ending in lots of ways for them If there is no bright sunlight, then orcs and such should be more active going after territory, I am a huge tome of battle fan, but a military escapade is a campaign unto itself, though the food shortages add an interesting dimension if there are riots in one of the larger cities, that is an interesting place to go scavenge in and find any manner of treasure and monsters, something different to a dungeon and maybe a bit more fun for the rogues and a bit more valour for the knights. Plant creatures could start offering aid (Link back to war idea if you do want it) to adventurers in prophecies or with new gear or even sharing some kind of food's that may help vilages in return for favours [Sorry for bringing magic to economy in a sense here, but I meant as a kind of reward for helping plant creatures could add a new dimension, if you don't like it, don't dwell on it too much] Protecting caravanner's with food who travel city to city trying to make profit. Would angels offer help in exchange for challenging planar quests, possibly helping massive amounts of people, and adding a large chance for Gods to do something if the players interact with them Gems, relics and metals may be less important than just eating, players who get a large reward of food may find themselves trading it all at once to someone with rare or old relics that are of great use. This could lead to players questing after large stores of food from places, an odd objective by any account that works once or twice. [/QUOTE]
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