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<blockquote data-quote="Greenfield" data-source="post: 5892503" data-attributes="member: 6669384"><p>Good plot ideas. Many of them have been used, many haven't.</p><p></p><p>We've been playing the campaign for just under two years now, and have seen a few.</p><p></p><p>One oddity of the round-robin style is that we've posed a challenge, a master plot to unwind, and none of us really started out knowing what it was, nor how to foil it.</p><p></p><p>One feature of the campaign is that the fun is all in getting there, and the exact nature of the final solution isn't all that important. We'll literally make it up as we go along.</p><p></p><p>Now many of the ideas you've mentioned might happen almost as background noise, if you know what I mean. That is, they aren't major plot hooks but instead become more or less game color, window dressing.</p><p></p><p>I don't know if you saw the post I made that covered the "Paradox of creation". That was from a later adventure, but it's all part of the same campaign. It was a bit of a surprise to most everyone to have one of us actually identify the "bad guys", or what their actual plot was.</p><p></p><p>I've posted the start of the campaign, in story form, over on the Story Hour forum. I might post some more of the tales, though sadly I didn't keep my writing up as the game progressed.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5892503, member: 6669384"] Good plot ideas. Many of them have been used, many haven't. We've been playing the campaign for just under two years now, and have seen a few. One oddity of the round-robin style is that we've posed a challenge, a master plot to unwind, and none of us really started out knowing what it was, nor how to foil it. One feature of the campaign is that the fun is all in getting there, and the exact nature of the final solution isn't all that important. We'll literally make it up as we go along. Now many of the ideas you've mentioned might happen almost as background noise, if you know what I mean. That is, they aren't major plot hooks but instead become more or less game color, window dressing. I don't know if you saw the post I made that covered the "Paradox of creation". That was from a later adventure, but it's all part of the same campaign. It was a bit of a surprise to most everyone to have one of us actually identify the "bad guys", or what their actual plot was. I've posted the start of the campaign, in story form, over on the Story Hour forum. I might post some more of the tales, though sadly I didn't keep my writing up as the game progressed. [/QUOTE]
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