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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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<blockquote data-quote="Nupo" data-source="post: 7172462" data-attributes="member: 6896313"><p>Characters that are good at running from encounters sometimes don't live long in my campaigns. Characters that never run are guaranteed to not live long! I try to create a vibrant, diverse world for them to adventure in. With very little effort on their part, they can gain information on what kinds of challenges they are likely to encounter in various areas. Where they choose to go, and what they choose to take on is entirely up to them. I'm not a complete jerk though, I don't give them incredibly difficult encounters with no avenue of escape. I realize no win situations would happen in a "realistic" setting, but a TPK with absolutely no chance of avoiding it is no fun for anyone.</p></blockquote><p></p>
[QUOTE="Nupo, post: 7172462, member: 6896313"] Characters that are good at running from encounters sometimes don't live long in my campaigns. Characters that never run are guaranteed to not live long! I try to create a vibrant, diverse world for them to adventure in. With very little effort on their part, they can gain information on what kinds of challenges they are likely to encounter in various areas. Where they choose to go, and what they choose to take on is entirely up to them. I'm not a complete jerk though, I don't give them incredibly difficult encounters with no avenue of escape. I realize no win situations would happen in a "realistic" setting, but a TPK with absolutely no chance of avoiding it is no fun for anyone. [/QUOTE]
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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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