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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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<blockquote data-quote="green_destiny" data-source="post: 7173092" data-attributes="member: 6785408"><p>For me when I DM, its important that we emphasis to the PCs:</p><p></p><p>1. Although they are the heroes, but the (D&D) world does not entirely revolve around them. The DM is a referee, story teller and will not 'always' tailor fit the difficulty for them.</p><p></p><p>- if in the story the bubbling green potion on the table is poison, and they just drank it without checking it, I'm not converting that to a potion of healing.</p><p></p><p>2. Combat is part of the game but its not the only way to win the game - most of the time roleplaying and out of the box thinking can be more fun and is rewarded.</p><p></p><p>--------------------</p><p></p><p>One time I introduced <strong>HOTDQ</strong> to a group, when the blue dragon appeared, the newbies jumped out to face the dragon - they thought it was their common video RPG. That a boss battle on the start of an adventure is just for dramatic purposes and cannot kill them or they will be saved eventually by a strong NPC.</p><p></p><p>While the more experienced players cowered into hiding and game me a finger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>They thought I was being a cruel DM and cannot believe that a dragon appeared on the first day of adventure. Fun times.</p></blockquote><p></p>
[QUOTE="green_destiny, post: 7173092, member: 6785408"] For me when I DM, its important that we emphasis to the PCs: 1. Although they are the heroes, but the (D&D) world does not entirely revolve around them. The DM is a referee, story teller and will not 'always' tailor fit the difficulty for them. - if in the story the bubbling green potion on the table is poison, and they just drank it without checking it, I'm not converting that to a potion of healing. 2. Combat is part of the game but its not the only way to win the game - most of the time roleplaying and out of the box thinking can be more fun and is rewarded. -------------------- One time I introduced [B]HOTDQ[/B] to a group, when the blue dragon appeared, the newbies jumped out to face the dragon - they thought it was their common video RPG. That a boss battle on the start of an adventure is just for dramatic purposes and cannot kill them or they will be saved eventually by a strong NPC. While the more experienced players cowered into hiding and game me a finger. :D :D :D They thought I was being a cruel DM and cannot believe that a dragon appeared on the first day of adventure. Fun times. [/QUOTE]
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