Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fan of Complex Spell Systems? The beast is unleased...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 9084686" data-attributes="member: 15700"><p>Yes. For a direct damage attack, they roll their defense roll (like making a spell attack in D&D goes against AC rather than save). For area of effect or non-damage spells, they get an appropriate ability check, which has a pool based on the attribute. For example, if your Mental score is 2, then you add 2 dice to your pool when making your check that would fall under mental (like resisting a mind-affecting power). The type of dice in that pool is based on if you're proficient in that ability or not. Usually the die type for non-proficient is two categories less. E.g., proficient = d10, then non-prof = d6.</p><p></p><p>Not for runes, but sorcery has a counterspell option (so do arcane warriors with bladecasting, but that's another kind of magic--arcane warriors absorb the chaotic energy of combat, converting it to vigor, which is used to power spells. The longer combat goes, the more they absorb).</p><p></p><p>As an aside, the reason I'm going with opposed dice pools is because there isn't any math during actual combat. You know your pool beforehand 90% of the time, so you roll and compare. We're finding it much faster than rolling a d20 and then applying various modifiers.</p><p></p><p>On another side, related to flexibility, there is also a trade up and down rule. Let's say you have 3d8 in your pool. You can trade 2d8 for one die of the next higher, so your pool could be 1d8+1d10. Alternatively, you could trade down, turning 1d8 into 2d6 for a final pool of 2d8+2d6. This really comes into play when you either need a higher die for an opportunity to beat an opposing number you couldn't otherwise beat, or if you know the opposing number is going to be really low, so you choose to trade down hoping you get more successes. Thematically, that means a high level caster with a dice pool of something like 3d12 going against a whole bunch of mooks (dice pool 2d6), you could trade down to get a lot more dice, increasing your odds of getting more successes against them.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9084686, member: 15700"] Yes. For a direct damage attack, they roll their defense roll (like making a spell attack in D&D goes against AC rather than save). For area of effect or non-damage spells, they get an appropriate ability check, which has a pool based on the attribute. For example, if your Mental score is 2, then you add 2 dice to your pool when making your check that would fall under mental (like resisting a mind-affecting power). The type of dice in that pool is based on if you're proficient in that ability or not. Usually the die type for non-proficient is two categories less. E.g., proficient = d10, then non-prof = d6. Not for runes, but sorcery has a counterspell option (so do arcane warriors with bladecasting, but that's another kind of magic--arcane warriors absorb the chaotic energy of combat, converting it to vigor, which is used to power spells. The longer combat goes, the more they absorb). As an aside, the reason I'm going with opposed dice pools is because there isn't any math during actual combat. You know your pool beforehand 90% of the time, so you roll and compare. We're finding it much faster than rolling a d20 and then applying various modifiers. On another side, related to flexibility, there is also a trade up and down rule. Let's say you have 3d8 in your pool. You can trade 2d8 for one die of the next higher, so your pool could be 1d8+1d10. Alternatively, you could trade down, turning 1d8 into 2d6 for a final pool of 2d8+2d6. This really comes into play when you either need a higher die for an opportunity to beat an opposing number you couldn't otherwise beat, or if you know the opposing number is going to be really low, so you choose to trade down hoping you get more successes. Thematically, that means a high level caster with a dice pool of something like 3d12 going against a whole bunch of mooks (dice pool 2d6), you could trade down to get a lot more dice, increasing your odds of getting more successes against them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fan of Complex Spell Systems? The beast is unleased...
Top