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Fans of mature (vile) material, what do you want?
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<blockquote data-quote="Shemeska" data-source="post: 2859361" data-attributes="member: 11697"><p>Lots of generalities incoming:</p><p></p><p>Think deeper, 'Faces of Evil' type of vile material, not shallow stuff that's more icky, gross, or revolting rather than Evil and seriously dark.</p><p></p><p>Disturbing in every meaning of the word, not blood and guts squick factor. The Exorcist rather than teen slasher movie from the 80s.</p><p></p><p>PrCs... not sure I'd go for that myself. Vile acts in and of themselves can be done without needing a special class for them.</p><p></p><p>Items are probably where you may have more luck. Detailed items with history and backstory, something to seriously inspire with information as black as you can make it. Vile type artifacts would find a market I suspect.</p><p></p><p>Monsters... fiends in and of themselves should qualify for anything 'vile' in the book that you can think of, so individual monsters with fleshed out backstories will probably suffice.</p><p></p><p>Personally I like NPCs that are truly and irredeamably vile, usually, about 90% of the time these will be fiends. Just to give examples of material and ideas that I'd consider 'vile', and a bit more than the normal black and white evil you find presented in typical DnD games, maybe something just completely over the top like... </p><p></p><p></p><p></p><p>And if you want to be more subtle, I like them especially when they can drag PCs into moral quandries. Something like... </p><p></p><p>At least that's what I think of when I think of 'vile' material. I go for much for the fluff side of things than looking for crunchy stuff, but the market may differ dramatically from what I'm looking for. I can't really say.</p><p></p><p>Organizations, cults, richly detailed NPCs/monsters, and artifacts that carry around significant baggage, those are all ripe for work I think.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2859361, member: 11697"] Lots of generalities incoming: Think deeper, 'Faces of Evil' type of vile material, not shallow stuff that's more icky, gross, or revolting rather than Evil and seriously dark. Disturbing in every meaning of the word, not blood and guts squick factor. The Exorcist rather than teen slasher movie from the 80s. PrCs... not sure I'd go for that myself. Vile acts in and of themselves can be done without needing a special class for them. Items are probably where you may have more luck. Detailed items with history and backstory, something to seriously inspire with information as black as you can make it. Vile type artifacts would find a market I suspect. Monsters... fiends in and of themselves should qualify for anything 'vile' in the book that you can think of, so individual monsters with fleshed out backstories will probably suffice. Personally I like NPCs that are truly and irredeamably vile, usually, about 90% of the time these will be fiends. Just to give examples of material and ideas that I'd consider 'vile', and a bit more than the normal black and white evil you find presented in typical DnD games, maybe something just completely over the top like... And if you want to be more subtle, I like them especially when they can drag PCs into moral quandries. Something like... At least that's what I think of when I think of 'vile' material. I go for much for the fluff side of things than looking for crunchy stuff, but the market may differ dramatically from what I'm looking for. I can't really say. Organizations, cults, richly detailed NPCs/monsters, and artifacts that carry around significant baggage, those are all ripe for work I think. [/QUOTE]
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