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Fans of mature (vile) material, what do you want?
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<blockquote data-quote="Graf" data-source="post: 2859706" data-attributes="member: 3087"><p>Hmmm.</p><p></p><p>You’re talking about making a Niche product. So I think the question is… “Which niche”?</p><p></p><p>The prophyl house horror adventure for Dungeon was an excellent adventure because the parts that were “vile” fit well within the adventure structure. With a bit of work you could easily have made it a “normal adventure” and I think it would have been very strong.</p><p></p><p>Fundamentally, while the pcs, dealt with lots of icky people it wasn’t an adventure about ickiness precisely (i.e. the key plot was, in some ways, grade A standard DnD fare). And generally depraved state of the environment they were in provided additional complications while still supporting the DnD world (i.e. detect evil worked fine but wasn’t going to be helpful in finding the villains in the adventure).</p><p></p><p>If I could make a suggestion I would say: go with the deep story filled stuff… a priest who is being blackmailed because he’s a drug addict, into using the pcs to do something bad. The priest doesn’t want to do what they’re doing, but they also do good works and are worried that their prospective replacement is even worse than they are.</p><p></p><p>If you make your guiding light: “does this ‘vile’ material introduce a moral delimma? Or is it just ‘eyeballs in the soup’?” you should be headed in the right direction.</p><p>IMHO, natch.</p></blockquote><p></p>
[QUOTE="Graf, post: 2859706, member: 3087"] Hmmm. You’re talking about making a Niche product. So I think the question is… “Which niche”? The prophyl house horror adventure for Dungeon was an excellent adventure because the parts that were “vile” fit well within the adventure structure. With a bit of work you could easily have made it a “normal adventure” and I think it would have been very strong. Fundamentally, while the pcs, dealt with lots of icky people it wasn’t an adventure about ickiness precisely (i.e. the key plot was, in some ways, grade A standard DnD fare). And generally depraved state of the environment they were in provided additional complications while still supporting the DnD world (i.e. detect evil worked fine but wasn’t going to be helpful in finding the villains in the adventure). If I could make a suggestion I would say: go with the deep story filled stuff… a priest who is being blackmailed because he’s a drug addict, into using the pcs to do something bad. The priest doesn’t want to do what they’re doing, but they also do good works and are worried that their prospective replacement is even worse than they are. If you make your guiding light: “does this ‘vile’ material introduce a moral delimma? Or is it just ‘eyeballs in the soup’?” you should be headed in the right direction. IMHO, natch. [/QUOTE]
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