Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
FantaSAGA or D&D using Star Wars Saga edition.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ktulu" data-source="post: 4026296" data-attributes="member: 13465"><p>After Star Wars Saga edition came out I found myself preferring the system to D&D3.5. As such, I started running test games to see how well the rules held up. The only changes made were using the D&D weapons list and some changes to the Jedi Class. I gave the Jedi the lowest hd & BaB, and changed the lightsaber abilities to reflect magic staves. The Jedi was now a sorcerer; free to take force powers and give them the flavor they preferred so long as it fit within the mechanical rules, e.g. force choke was a lifeleech spell for one player, and Force Haze was invisibility for another.</p><p></p><p>Anyway, I've now been running a continuing game for a couple of months now, and was curious if anyone else has attempted the same. Here are a few example creatures built using Saga rules:</p><p></p><p>Elephant</p><p>CL 3</p><p>Large Beast 4</p><p>Init +7 Senses Perception 12</p><p>Defenses Ref 9 (flat-footed 9), Fort 16, Will 10.</p><p>hp 39; Threshold 21.</p><p>Speed 6 squares</p><p>Melee Gore +9 (1d8+8) and</p><p>Melee Slam +9 (1d6+8)</p><p>Fighting space 2x2; Reach 1 square.</p><p>Base Atk +3; Grp +9</p><p>Atk Options Stampede</p><p>Abilities Str 23 Dex 11, Con 23, Int 1, Wis 11, Cha 9.</p><p>Feats Stampede, Skill Training (Initiative)</p><p>Skills Initiative +7, Survival +7.</p><p>Desert- May reroll Survival checks made to endure extreme heat, keeping the better result.</p><p></p><p>Dire Rat</p><p>CL2 ; small desert beast 3</p><p>Mana 0; Dark Side 0</p><p>Init +2; Senses Darkvision (30 m), Perception 11 </p><p>Defenses Ref 16 (flat-footed 13), Fort 14; Will 10</p><p>hp 25; Threshold 14</p><p>Speed 8 squares</p><p>Melee Bite +3 (1d6+4) </p><p>Base Atk +1; Grp +3</p><p>Special Actions: Disease (each successful bite makes an additional Atk roll +7 vs. target’s Fort Defense, ignoring equipment bonus from armor, DR & SR. If successful, then after 3d6 hours, the target moves 1 persistent step down the Condition Track each day until cured or the Atk roll fails twice [CR 254 & 74])</p><p>Abilities Str 15 (+2), Dex 15 (+2), Con 18 (+4), Int 3 (-4), Wis 10 (0), Cha 4 (-3)</p><p>Feats: Skill Training (Survival),</p><p>Skills: Perception +1, Stealth +3, Survival +6 (may re-roll)</p><p></p><p>Hydra, Three-Headed CL 11</p><p>Huge beast 12</p><p>Init +7; Senses Darkvision; Perception 16</p><p>Defenses Ref 17(flat-footed 16), Fort 18, Will 10, Natural Armor 8 </p><p>Hp 150; DR 5; Threshold 30</p><p>Speed 6 squares, climb 6 squares</p><p>Melee 3 bites +17 (2d6+14)</p><p>Ranged spit +10 (2d6+6)</p><p>Fighting Space 3x3; Reach 2 squares</p><p>Base Atk +9; Grp +27</p><p>Atk Options Cleave, Crush, Pin, Power Attack, Spit</p><p>Abilities Str 26, Dex 12, Con 26, Int 2, Wis 10, Cha 10</p><p>Feats Cleave, Crush, Pin, Power Attack, Skill Focus (Jump)</p><p>Skills Climb +19, Jump +24</p><p>Damage Reduction 5-(SECR p.158)</p><p></p><p>Minor Wizard</p><p>CR4; Medium Human; Non-Heroic 10</p><p>Destiny: 0; Force Points: 3; Dark Side: 8</p><p>Init +12; Senses: Perception 15</p><p>Defences: Ref: 12 (flat-footed: 14), Fort: 12, Will: 10</p><p>hp: 42; Threshold: 12</p><p>Speed: 6 squares</p><p>Melee: Staff +9 (1d6+3 slashing) 9 crit</p><p>Ranged: crossbow +9 (1D8) 8+1d8 crit</p><p>Base Atk +7; Grp +10</p><p>Atk Options: Lightning bolt, dispel magic, charm person</p><p>Abilities: Str: 15, Dex: 14, Con: 14, Int: 13, Wis: 10, Cha: 13</p><p>Talents: None</p><p>Feats; Magic aptitude (force sensitive); Arcane Surge (force boon); Magic Apprentice (force training) X3 lightning bolt, dispel magic,Charm Person (As force lightning, rebuke, & mind trick, respectively)</p><p>Skills: Acrobatics +12; Initiative +12; Spellcraft +11</p><p>Possessions: Quarterstaff, wizard robes +2 armor (treat as blast vest) </p><p></p><p></p><p></p><p>Anyway, just thought you readers might be interested. I'm putting together some Yuan-Ti for an upcoming session, and would welcome some insight into what they should be statted like.</p><p></p><p>Ktulu</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4026296, member: 13465"] After Star Wars Saga edition came out I found myself preferring the system to D&D3.5. As such, I started running test games to see how well the rules held up. The only changes made were using the D&D weapons list and some changes to the Jedi Class. I gave the Jedi the lowest hd & BaB, and changed the lightsaber abilities to reflect magic staves. The Jedi was now a sorcerer; free to take force powers and give them the flavor they preferred so long as it fit within the mechanical rules, e.g. force choke was a lifeleech spell for one player, and Force Haze was invisibility for another. Anyway, I've now been running a continuing game for a couple of months now, and was curious if anyone else has attempted the same. Here are a few example creatures built using Saga rules: Elephant CL 3 Large Beast 4 Init +7 Senses Perception 12 Defenses Ref 9 (flat-footed 9), Fort 16, Will 10. hp 39; Threshold 21. Speed 6 squares Melee Gore +9 (1d8+8) and Melee Slam +9 (1d6+8) Fighting space 2x2; Reach 1 square. Base Atk +3; Grp +9 Atk Options Stampede Abilities Str 23 Dex 11, Con 23, Int 1, Wis 11, Cha 9. Feats Stampede, Skill Training (Initiative) Skills Initiative +7, Survival +7. Desert- May reroll Survival checks made to endure extreme heat, keeping the better result. Dire Rat CL2 ; small desert beast 3 Mana 0; Dark Side 0 Init +2; Senses Darkvision (30 m), Perception 11 Defenses Ref 16 (flat-footed 13), Fort 14; Will 10 hp 25; Threshold 14 Speed 8 squares Melee Bite +3 (1d6+4) Base Atk +1; Grp +3 Special Actions: Disease (each successful bite makes an additional Atk roll +7 vs. target’s Fort Defense, ignoring equipment bonus from armor, DR & SR. If successful, then after 3d6 hours, the target moves 1 persistent step down the Condition Track each day until cured or the Atk roll fails twice [CR 254 & 74]) Abilities Str 15 (+2), Dex 15 (+2), Con 18 (+4), Int 3 (-4), Wis 10 (0), Cha 4 (-3) Feats: Skill Training (Survival), Skills: Perception +1, Stealth +3, Survival +6 (may re-roll) Hydra, Three-Headed CL 11 Huge beast 12 Init +7; Senses Darkvision; Perception 16 Defenses Ref 17(flat-footed 16), Fort 18, Will 10, Natural Armor 8 Hp 150; DR 5; Threshold 30 Speed 6 squares, climb 6 squares Melee 3 bites +17 (2d6+14) Ranged spit +10 (2d6+6) Fighting Space 3x3; Reach 2 squares Base Atk +9; Grp +27 Atk Options Cleave, Crush, Pin, Power Attack, Spit Abilities Str 26, Dex 12, Con 26, Int 2, Wis 10, Cha 10 Feats Cleave, Crush, Pin, Power Attack, Skill Focus (Jump) Skills Climb +19, Jump +24 Damage Reduction 5-(SECR p.158) Minor Wizard CR4; Medium Human; Non-Heroic 10 Destiny: 0; Force Points: 3; Dark Side: 8 Init +12; Senses: Perception 15 Defences: Ref: 12 (flat-footed: 14), Fort: 12, Will: 10 hp: 42; Threshold: 12 Speed: 6 squares Melee: Staff +9 (1d6+3 slashing) 9 crit Ranged: crossbow +9 (1D8) 8+1d8 crit Base Atk +7; Grp +10 Atk Options: Lightning bolt, dispel magic, charm person Abilities: Str: 15, Dex: 14, Con: 14, Int: 13, Wis: 10, Cha: 13 Talents: None Feats; Magic aptitude (force sensitive); Arcane Surge (force boon); Magic Apprentice (force training) X3 lightning bolt, dispel magic,Charm Person (As force lightning, rebuke, & mind trick, respectively) Skills: Acrobatics +12; Initiative +12; Spellcraft +11 Possessions: Quarterstaff, wizard robes +2 armor (treat as blast vest) Anyway, just thought you readers might be interested. I'm putting together some Yuan-Ti for an upcoming session, and would welcome some insight into what they should be statted like. Ktulu [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
FantaSAGA or D&D using Star Wars Saga edition.
Top