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FantaSAGA or D&D using Star Wars Saga edition.
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<blockquote data-quote="Aus_Snow" data-source="post: 4029272" data-attributes="member: 29112"><p>Fantasy Concepts is very cool, as is S&S Saga. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>For the former, some 'unofficial errata' was suggested, by one of the people working on it earlier in the piece, I believe:</p><p></p><p></p><p style="margin-left: 20px">A) The DC's for spells need to be 10 + twice the spell level.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">B) That change made, add the following paragraph at the end of the "Casting a Spell" section at the end of the Casting a Spell section of Fantasy Concepts:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"If you attempt to cast a spell and it fails, at any step in the casting or invoking process, your spell does not activate and your action is considered spent. If you roll a natural one</p> <p style="margin-left: 20px">(1) on the d20 used for your magic power check, or if you fail the roll by 5 or more, in addition you gain a Penalty Level as well."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">...and then get rid of the existing final paragraph, It references critical failures, a mechanic not actually defined in Fantasy Concepts.</p><p></p><p>hth.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4029272, member: 29112"] Fantasy Concepts is very cool, as is S&S Saga. :cool: For the former, some 'unofficial errata' was suggested, by one of the people working on it earlier in the piece, I believe: [indent]A) The DC's for spells need to be 10 + twice the spell level. B) That change made, add the following paragraph at the end of the "Casting a Spell" section at the end of the Casting a Spell section of Fantasy Concepts: "If you attempt to cast a spell and it fails, at any step in the casting or invoking process, your spell does not activate and your action is considered spent. If you roll a natural one (1) on the d20 used for your magic power check, or if you fail the roll by 5 or more, in addition you gain a Penalty Level as well." ...and then get rid of the existing final paragraph, It references critical failures, a mechanic not actually defined in Fantasy Concepts.[/indent] hth. [/QUOTE]
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