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[Fantasia Campaign] Gardens and the Graves Rogue's Gallery
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1818743" data-attributes="member: 4441"><p>Here is a sample character for you to take your format from. <a href="http://www.enworld.org/forums/showthread.php?t=103943" target="_blank">OOC</a> </p><p></p><p><strong>Frida</strong></p><p><strong>Female Frost Fairy level 10</strong></p><p>Diminutive Fey</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Chosen Family:</strong> Nocane</p><p><strong>Hair:</strong> Shimmering White</p><p><strong>Eyes:</strong> Dark Blue</p><p><strong>Age:</strong> Elder</p><p></p><p><strong>Str:</strong> 4 (-3) [2 points, -6 racial] </p><p><strong>Dex:</strong> 20 (+5) [6 points, +6 racial]</p><p><strong>Con:</strong> 11 (+0) [5 points, -2 racial] </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 19 (+4) [5 points, +6 racial] </p><p><strong>Cha:</strong> 24 (+7) [16 points, +6 racial] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>-6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha, Darkvision 60 ft., Low light vision, SR 14, DR 5/cold iron, Can cast spells as an 8th level sorcerer, Empower Spell as bonus feat, Can use <em>improved invisibility</em> at will against those who are not pure of heart., <em>Summon elder spirit</em> - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a <em>commune</em> spell, Child of Nature (Ex) - continually under <em>endure elements</em>, <em>Frost</em> - Can rebuke fire spirits as a cleric 3/day, and extinguish small fires (no larger than a camp fire) 3/day. Can cause frost at will (as <em>ray of frost</em>).</p><p></p><p><strong>Hit Dice:</strong> 10d8</p><p><strong>HP:</strong> 62</p><p><strong>AC:</strong> 19 (+5 Dex, +4 size)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30ft., fly 30ft. (good)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+4 base, +0 Con, +1 from torc]</p><p>Reflex +10 [+4 base, +5 Dex, +1 from torc]</p><p>Will +13 [+8 base, +4 Wis, +1 from torc]</p><p></p><p><strong>BAB:</strong> +7/+2</p><p><strong>Melee Atk:</strong> +4/-1 (1-2+1d6 frost/19-20/x2/P, Icicle, +1 frost dagger) </p><p><strong>Ranged Atk:</strong> +12/+7 (1-2+1d6 frost/19-20/x2/10 ft. range./P, Icicle, +1 frost dagger)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +5 [5 ranks, +0 Con]</p><p>Hide +21 [+5 Dex, +16 size]</p><p>Knowledge (arcana) +19 [13 ranks, +5 Int, +1 Education]</p><p>Knowledge (architecture and engineering) +16 [10 ranks, +5 Int, +1 Education]</p><p>Knowledge (dungeoneering) +10 [5 ranks, +5 Int]</p><p>Knowledge (geography) +10 [5 ranks, +5 Int]</p><p>Knowledge (history) +8 [3 ranks, +5 Int]</p><p>Knowledge (nature) +17 [12 ranks, +5 Int]</p><p>Knowledge (the planes) +15 [10 ranks, +5 Int]</p><p>Spellcraft +20 [13 ranks, +5 Int, +2 synergy from Knowledge (arcana)]</p><p></p><p><strong>Feats:</strong></p><p>Empower Spell (racial bonus)</p><p>Magical Talent (BoEM I) (1st level)</p><p>Subliminal Spellcasting (BoEM III) (3rd level)</p><p>Etch Object Rune (BoEM I) (6th level)</p><p>Extend Spell (9th level)</p><p></p><p><strong>Languages:</strong> Common, Sylvan</p><p></p><p><strong>Spells Known and Spell Slots Per Day</strong></p><p>6/8/8/8/7/7/7/7/5/3</p><p>Save DC +7</p><p>0th - <em>dancing lights, detect disease (BoEM III), detect magic, detect poison, flare, mental alarm, prestidigitation, read magic, silent portal.</em></p><p>1st - <em>betray the years (BoEM III), blissful sleep (BoEM III), blue bolt (BoEM III), comprehend languages, iced fire (BoEM III).</em></p><p>2nd - <em>detect thoughts, lethality denied (BoEM III), power craft (BoEM III), see invisibility, undaunted fixture (BoEM I).</em></p><p>3rd - <em>dispel magic, major image, nondetection shrink item.</em></p><p>4th - <em>bestow curse, suppress lesser (BoEM III), ice storm, roses of life (BoEM III).</em></p><p>5th - <em>dream, lesser ironguard (FRCS), phantom foil (BoEM II), sending.</em></p><p>6th - <em>call of the sapphire (BoEM II), dhulark’s glasstrike (MaoF), guards and wards.</em></p><p>7th – <em>control weather, summon shimmering swarm (from MM III), window to elsewhere (BoEM III).</em></p><p>8th – <em>antipathy, sympathy.</em></p><p>9th – <em>doorway to elsewhere (BoEM III).</em></p><p></p><p></p><p><u><strong>Equipment</strong></u></p><p></p><p>Animated pennywhistle (BoEM III) – 600gp</p><p>Ring of Marking (Materia Magica) – 2,000gp</p><p>Rod of Seeking (Materia Magica) – 19,800gp</p><p>+1 frost dagger (Icicle) – 8,302gp</p><p>Bracelets of armor +2 – 4,000gp</p><p>Stone of Alarm – 2,700gp</p><p>Stone Horse – 10,000gp</p><p>6 bottles of unguent of timelessness – 600gp</p><p>Torc of resistance +1 – 1,000gp</p><p></p><p><strong>Appearance:</strong> Freya is a small frost fairy, translucent and seemingly no more substantial than an icicle. Her clothes are her long hair, and she wears jewelry that glimmers like frost in the sun.</p><p></p><p><strong>Personality:</strong> Freya is a devoted elder fairy, always looking out for the welfare of the house of Nocane. She is willing to travel with them to aid them, and often acts as the “fairy godmother” by aiding them with spells or lending them use of her magical items in order to complete their quests. Her stone horse, for example, is a statue in the family garden, but to those members of the family that need it, she will animate it for them. For those areas of the garden that contain fairy magic, she will use her spells to ward off servant and family members, keeping them from disturbing what should not be disturbed. She is much more likely to incapacitate that harm an intruder, and more likely to aid a member of her family against evil than take direct action.</p><p></p><p><strong>Background:</strong> Freya is the cousin of one of the fey that caused the human Nocane family to carry fairy blood in their veins. At the urging of her cousin, and on her own conscience, she willingly took up the mantle of protector of the Nocane family. She is the one that helps and guides all those younger guardians that come to the Nocane gardens.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1818743, member: 4441"] Here is a sample character for you to take your format from. [URL=http://www.enworld.org/forums/showthread.php?t=103943]OOC[/URL] [b]Frida Female Frost Fairy level 10[/b] Diminutive Fey [b]Alignment:[/b] Neutral Good [b]Chosen Family:[/b] Nocane [b]Hair:[/b] Shimmering White [b]Eyes:[/b] Dark Blue [b]Age:[/b] Elder [b]Str:[/b] 4 (-3) [2 points, -6 racial] [b]Dex:[/b] 20 (+5) [6 points, +6 racial] [b]Con:[/b] 11 (+0) [5 points, -2 racial] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 19 (+4) [5 points, +6 racial] [b]Cha:[/b] 24 (+7) [16 points, +6 racial] [b]Class and Racial Abilities:[/b] -6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha, Darkvision 60 ft., Low light vision, SR 14, DR 5/cold iron, Can cast spells as an 8th level sorcerer, Empower Spell as bonus feat, Can use [i]improved invisibility[/i] at will against those who are not pure of heart., [i]Summon elder spirit[/i] - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a [i]commune[/i] spell, Child of Nature (Ex) - continually under [i]endure elements[/i], [i]Frost[/i] - Can rebuke fire spirits as a cleric 3/day, and extinguish small fires (no larger than a camp fire) 3/day. Can cause frost at will (as [i]ray of frost[/i]). [b]Hit Dice:[/b] 10d8 [b]HP:[/b] 62 [b]AC:[/b] 19 (+5 Dex, +4 size) [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 30ft., fly 30ft. (good) [b]Saves:[/b] Fortitude +5 [+4 base, +0 Con, +1 from torc] Reflex +10 [+4 base, +5 Dex, +1 from torc] Will +13 [+8 base, +4 Wis, +1 from torc] [b]BAB:[/b] +7/+2 [b]Melee Atk:[/b] +4/-1 (1-2+1d6 frost/19-20/x2/P, Icicle, +1 frost dagger) [b]Ranged Atk:[/b] +12/+7 (1-2+1d6 frost/19-20/x2/10 ft. range./P, Icicle, +1 frost dagger) [b]Skills:[/b] Concentration +5 [5 ranks, +0 Con] Hide +21 [+5 Dex, +16 size] Knowledge (arcana) +19 [13 ranks, +5 Int, +1 Education] Knowledge (architecture and engineering) +16 [10 ranks, +5 Int, +1 Education] Knowledge (dungeoneering) +10 [5 ranks, +5 Int] Knowledge (geography) +10 [5 ranks, +5 Int] Knowledge (history) +8 [3 ranks, +5 Int] Knowledge (nature) +17 [12 ranks, +5 Int] Knowledge (the planes) +15 [10 ranks, +5 Int] Spellcraft +20 [13 ranks, +5 Int, +2 synergy from Knowledge (arcana)] [b]Feats:[/b] Empower Spell (racial bonus) Magical Talent (BoEM I) (1st level) Subliminal Spellcasting (BoEM III) (3rd level) Etch Object Rune (BoEM I) (6th level) Extend Spell (9th level) [b]Languages:[/b] Common, Sylvan [b]Spells Known and Spell Slots Per Day[/b] 6/8/8/8/7/7/7/7/5/3 Save DC +7 0th - [i]dancing lights, detect disease (BoEM III), detect magic, detect poison, flare, mental alarm, prestidigitation, read magic, silent portal.[/i] 1st - [I]betray the years (BoEM III), blissful sleep (BoEM III), blue bolt (BoEM III), comprehend languages, iced fire (BoEM III).[/I] 2nd - [I]detect thoughts, lethality denied (BoEM III), power craft (BoEM III), see invisibility, undaunted fixture (BoEM I).[/I] 3rd - [I]dispel magic, major image, nondetection shrink item.[/I] 4th - [I]bestow curse, suppress lesser (BoEM III), ice storm, roses of life (BoEM III).[/I] 5th - [I]dream, lesser ironguard (FRCS), phantom foil (BoEM II), sending.[/I] 6th - [I]call of the sapphire (BoEM II), dhulark’s glasstrike (MaoF), guards and wards.[/I] 7th – [I]control weather, summon shimmering swarm (from MM III), window to elsewhere (BoEM III).[/I] 8th – [I]antipathy, sympathy.[/I] 9th – [I]doorway to elsewhere (BoEM III).[/I] [U][b]Equipment[/b][/U] Animated pennywhistle (BoEM III) – 600gp Ring of Marking (Materia Magica) – 2,000gp Rod of Seeking (Materia Magica) – 19,800gp +1 frost dagger (Icicle) – 8,302gp Bracelets of armor +2 – 4,000gp Stone of Alarm – 2,700gp Stone Horse – 10,000gp 6 bottles of unguent of timelessness – 600gp Torc of resistance +1 – 1,000gp [b]Appearance:[/b] Freya is a small frost fairy, translucent and seemingly no more substantial than an icicle. Her clothes are her long hair, and she wears jewelry that glimmers like frost in the sun. [b]Personality:[/b] Freya is a devoted elder fairy, always looking out for the welfare of the house of Nocane. She is willing to travel with them to aid them, and often acts as the “fairy godmother” by aiding them with spells or lending them use of her magical items in order to complete their quests. Her stone horse, for example, is a statue in the family garden, but to those members of the family that need it, she will animate it for them. For those areas of the garden that contain fairy magic, she will use her spells to ward off servant and family members, keeping them from disturbing what should not be disturbed. She is much more likely to incapacitate that harm an intruder, and more likely to aid a member of her family against evil than take direct action. [b]Background:[/b] Freya is the cousin of one of the fey that caused the human Nocane family to carry fairy blood in their veins. At the urging of her cousin, and on her own conscience, she willingly took up the mantle of protector of the Nocane family. She is the one that helps and guides all those younger guardians that come to the Nocane gardens. [/QUOTE]
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