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[Fantasia Campaign] Gardens and the Graves Rogue's Gallery
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<blockquote data-quote="Prof Yeti" data-source="post: 2410047" data-attributes="member: 24682"><p><strong>Aurus the Dawn Fairy</strong></p><p></p><p><strong>Aurus</strong></p><p><strong>Male Dawn Fairy level 10</strong></p><p><em>Diminutive Fey</em></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Chosen Family:</strong> Rashaan</p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes: </strong> Golden</p><p><strong>Age:</strong> Immortal (Young – Relatively Speaking)</p><p></p><p><strong>Str: 6 </strong> (-2) [4 points, -6 racial]</p><p><strong>Dex: 20 </strong> (+5) [6 points, +6 racial]</p><p><strong>Con: 12</strong> (+1) [6 points, -2 racial]</p><p><strong>Int: 18</strong> (+4) [6 points, +4 racial]</p><p><strong>Wis: 20</strong> (+5) [6 points, +6 racial]</p><p><strong>Cha: 24</strong> (+7) [10 points, +6 racial, +2 Level]</p><p></p><p><strong>Class and Racial Abilities:</strong>-6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha</p><p>Darkvision 60 ft.</p><p>Low light vision</p><p>SR 14</p><p>DR 5/cold iron</p><p>Can cast spells as an 8th level sorcerer</p><p>Empower Spell as bonus feat</p><p>Can use improved invisibility at will against those who are not pure of heart.</p><p>Summon elder spirit - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a commune spell.</p><p>Child of Nature (Ex) - continually under endure elements</p><p>Dawn - Can awake creatures from natural sleep or give creatures a +4 save on saving throws versus a magical sleep at will.</p><p>Cast Dew – at will (as the dampen variety of prestidigitation).</p><p></p><p><strong>Hit Dice:</strong> 10d8+10 (8,6,6,6,6,6,6,6,6,6 + 10 Con)</p><p><strong>HP:</strong> 72</p><p><strong>AC: </strong> 22 (+5 Dex, +4 size, +3 Bracelet)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30 ft., fly 90 ft. (good)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +7 [+3 base, +1 Con]</p><p>Reflex +15 [+7 base, +5 Dex]</p><p>Will +14 [+7 base, +5 Wis]</p><p></p><p><strong>BAB: +7/+2</strong></p><p><strong>Melee Atk:</strong> +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2]</p><p><strong>Ranged Atk:</strong> +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2]</p><p></p><p><u><strong>Skills:</strong></u></p><p><strong>Concentration + 13</strong> [12 Ranks, +1 Con]</p><p><strong>Diplomacy +17</strong> [10 Ranks, +7 Cha]</p><p><strong>Hide +34</strong> [13 Ranks, +5 Dex, +16 Racial]</p><p><strong>Knowledge (Arcana) +17</strong> [13 Ranks, +4 Int]</p><p><strong>Knowledge (Geography) +12 </strong> [8 Ranks, +4 Int]</p><p><strong>Knowledge (History) +13</strong> [9 Ranks, +4 Int]</p><p><strong>Knowledge (Nature) +13 </strong> [9 Ranks, +4 Int]</p><p><strong>Listen +18</strong> [13 Ranks, +5 Wis]</p><p><strong>Move Silently +18</strong> [13 Ranks, +5 Dex]</p><p><strong>Search +17</strong> [13 Ranks, +4 Int]</p><p><strong>Sense Motive +15</strong> [10 Ranks, +5 Wis]</p><p><strong>Spellcraft +14 </strong> [10 Ranks, +4 Int]</p><p><strong>Spot +18 [13 </strong> Ranks, +5 Wis]</p><p><strong>Survival +15</strong> [10 Ranks, +5 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Empower Spell (racial bonus)</p><p>Eschew Materials (1st level)</p><p>Weapon Finesse (3rd level)</p><p>Silent Spell (6th level)</p><p>Still Spell (9th level)</p><p></p><p><strong>Languages: </strong> Common, Sylvan</p><p></p><p><strong>Save DC:</strong> Spell Lvl +7</p><p><strong>Spell Per Day:</strong> 6/8/8/8/7/7/7/7/5/3</p><p><u><strong>Spells Known</strong></u></p><p>0th – Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sounds, Light, Mage Hand, Prestidigitation, Read magic </p><p>1st – Endure Elements, Feather Fall, Magic Missile, Sleep, Comprehend Language</p><p>2nd – Detect Thoughts, Knock, Minor Image, See Invisibility, Web</p><p>3rd – Daylight, Deep Slumber, Dispel Magic, Nondetection</p><p>4th – Bestow Curse, Dimension Door, Remove Curse, Scrying</p><p>5th – Break Enchantment, Dream, Sending, Permanency</p><p>6th – Disintegrate, Guards and Wards, Greater Dispel Magic </p><p>7th – Banishment, Greater Teleport, Limited Wish </p><p>8th – Antipathy, Mind Blank </p><p>9th – Summon Monster IX</p><p></p><p><strong>Equipment</strong></p><p><em>Worn or Carried</em></p><p>Bracelet [of Armor +3] – 9,000 gp</p><p>Ring of Feather Fall – 2,200 gp </p><p>Brooch [of Shielding] – 1,500 gp</p><p>Necklace [of Adaptation] – 9,000gp</p><p>Dagger [+1 Flaming/ Returning] – 18,302 gp</p><p>Wand [of Magic Missiles 9th Lvl] – 6,750 gp</p><p></p><p><em>Containers</em></p><p>Bag of Pockets [as Heward’s Handy Haversack] – 2,000 gp</p><p>Money (248 Gp Remaining)</p><p></p><p><strong>Appearance:</strong> </p><p>Aurus’ skin glows with a soft light giving off a golden aura. It increases in intensity as the sun rises in the sky, reaching its brightest as the sun crests the horizon, before returning to a soft glow. His hair is a soft golden reaching to his lower back, while his eyes are a bright yellow. Preferring to wear very little, like most fairies, Aurus seems content with a simple loincloth held by an equally simple belt. He also carries an ornate dagger and wand of ash in simple sheaths, with a small bag made of treated leather across his shoulders. A simple gold ring and necklace complete what little clothes/possessions he owns.</p><p></p><p><strong>Personality:</strong> </p><p>Aurus tries hard to be polite and courteous at all times. Unfortunately his impulsive nature has more than once caused him problems. He loves pranks, whether giving or receiving. Normally bright and cheery he can become a terror if his people or home is threatened. </p><p></p><p><strong>Background:</strong> </p><p>Aurus was born in a land far from his present location. He spent his time wandering the world and learning some of its secrets. Over the years he watched the human race grow and develop, becoming enraptured with their potential. So much so when his kin and most other left for other worlds Aurus decided to stay. But after a short time (fairy time), his wanderlust sated he decided to settle down. Learning from the elders that the last of the lines were in danger he quickly assumed the mantle of guardian. Finding the location of a distant relative (Rashaan), he eagerly joined with others of his kin to protect them and their connection to the land of the fae.</p></blockquote><p></p>
[QUOTE="Prof Yeti, post: 2410047, member: 24682"] [b]Aurus the Dawn Fairy[/b] [B]Aurus[/B] [B]Male Dawn Fairy level 10[/B] [I]Diminutive Fey[/I] [B]Alignment:[/B] Neutral Good [B]Chosen Family:[/B] Rashaan [B]Hair:[/B] Blonde [B]Eyes: [/B] Golden [B]Age:[/B] Immortal (Young – Relatively Speaking) [B]Str: 6 [/B] (-2) [4 points, -6 racial] [B]Dex: 20 [/B] (+5) [6 points, +6 racial] [B]Con: 12[/B] (+1) [6 points, -2 racial] [B]Int: 18[/B] (+4) [6 points, +4 racial] [B]Wis: 20[/B] (+5) [6 points, +6 racial] [B]Cha: 24[/B] (+7) [10 points, +6 racial, +2 Level] [B]Class and Racial Abilities:[/B]-6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha Darkvision 60 ft. Low light vision SR 14 DR 5/cold iron Can cast spells as an 8th level sorcerer Empower Spell as bonus feat Can use improved invisibility at will against those who are not pure of heart. Summon elder spirit - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a commune spell. Child of Nature (Ex) - continually under endure elements Dawn - Can awake creatures from natural sleep or give creatures a +4 save on saving throws versus a magical sleep at will. Cast Dew – at will (as the dampen variety of prestidigitation). [B]Hit Dice:[/B] 10d8+10 (8,6,6,6,6,6,6,6,6,6 + 10 Con) [B]HP:[/B] 72 [B]AC: [/B] 22 (+5 Dex, +4 size, +3 Bracelet) [B]Init:[/B] +5 (+5 Dex) [B]Speed:[/B] 30 ft., fly 90 ft. (good) [B]Saves:[/B] Fortitude +7 [+3 base, +1 Con] Reflex +15 [+7 base, +5 Dex] Will +14 [+7 base, +5 Wis] [B]BAB: +7/+2[/B] [B]Melee Atk:[/B] +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2] [B]Ranged Atk:[/B] +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2] [U][B]Skills:[/B][/U] [B]Concentration + 13[/B] [12 Ranks, +1 Con] [B]Diplomacy +17[/B] [10 Ranks, +7 Cha] [B]Hide +34[/B] [13 Ranks, +5 Dex, +16 Racial] [B]Knowledge (Arcana) +17[/B] [13 Ranks, +4 Int] [B]Knowledge (Geography) +12 [/B] [8 Ranks, +4 Int] [B]Knowledge (History) +13[/B] [9 Ranks, +4 Int] [B]Knowledge (Nature) +13 [/B] [9 Ranks, +4 Int] [B]Listen +18[/B] [13 Ranks, +5 Wis] [B]Move Silently +18[/B] [13 Ranks, +5 Dex] [B]Search +17[/B] [13 Ranks, +4 Int] [B]Sense Motive +15[/B] [10 Ranks, +5 Wis] [B]Spellcraft +14 [/B] [10 Ranks, +4 Int] [B]Spot +18 [13 [/B] Ranks, +5 Wis] [B]Survival +15[/B] [10 Ranks, +5 Wis] [B]Feats:[/B] Empower Spell (racial bonus) Eschew Materials (1st level) Weapon Finesse (3rd level) Silent Spell (6th level) Still Spell (9th level) [B]Languages: [/B] Common, Sylvan [B]Save DC:[/B] Spell Lvl +7 [B]Spell Per Day:[/B] 6/8/8/8/7/7/7/7/5/3 [U][B]Spells Known[/B][/U] 0th – Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sounds, Light, Mage Hand, Prestidigitation, Read magic 1st – Endure Elements, Feather Fall, Magic Missile, Sleep, Comprehend Language 2nd – Detect Thoughts, Knock, Minor Image, See Invisibility, Web 3rd – Daylight, Deep Slumber, Dispel Magic, Nondetection 4th – Bestow Curse, Dimension Door, Remove Curse, Scrying 5th – Break Enchantment, Dream, Sending, Permanency 6th – Disintegrate, Guards and Wards, Greater Dispel Magic 7th – Banishment, Greater Teleport, Limited Wish 8th – Antipathy, Mind Blank 9th – Summon Monster IX [B]Equipment[/B] [I]Worn or Carried[/I] Bracelet [of Armor +3] – 9,000 gp Ring of Feather Fall – 2,200 gp Brooch [of Shielding] – 1,500 gp Necklace [of Adaptation] – 9,000gp Dagger [+1 Flaming/ Returning] – 18,302 gp Wand [of Magic Missiles 9th Lvl] – 6,750 gp [I]Containers[/I] Bag of Pockets [as Heward’s Handy Haversack] – 2,000 gp Money (248 Gp Remaining) [B]Appearance:[/B] Aurus’ skin glows with a soft light giving off a golden aura. It increases in intensity as the sun rises in the sky, reaching its brightest as the sun crests the horizon, before returning to a soft glow. His hair is a soft golden reaching to his lower back, while his eyes are a bright yellow. Preferring to wear very little, like most fairies, Aurus seems content with a simple loincloth held by an equally simple belt. He also carries an ornate dagger and wand of ash in simple sheaths, with a small bag made of treated leather across his shoulders. A simple gold ring and necklace complete what little clothes/possessions he owns. [B]Personality:[/B] Aurus tries hard to be polite and courteous at all times. Unfortunately his impulsive nature has more than once caused him problems. He loves pranks, whether giving or receiving. Normally bright and cheery he can become a terror if his people or home is threatened. [B]Background:[/B] Aurus was born in a land far from his present location. He spent his time wandering the world and learning some of its secrets. Over the years he watched the human race grow and develop, becoming enraptured with their potential. So much so when his kin and most other left for other worlds Aurus decided to stay. But after a short time (fairy time), his wanderlust sated he decided to settle down. Learning from the elders that the last of the lines were in danger he quickly assumed the mantle of guardian. Finding the location of a distant relative (Rashaan), he eagerly joined with others of his kin to protect them and their connection to the land of the fae. [/QUOTE]
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