[Fantastic Gallery] Children of Wyrms released

Alzrius

The EN World kitten
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They are born of the blood of the shapechangers. They carry with them the legacy of Silver, Bronze and Gold. They wear their heritage on their faces, their wings and in their very breath. They are watched by eyes older than civilization. They are feared, they are honored, and now, they are YOU.

They are the CHILDREN OF WYRMS.

We all know about half-dragons, but what about their children? Or their grandchildren? How strongly will draconic blood affect a family line? Children of Wyrms is designed to address these questions, giving you the tools you need to create characters descended from the shape-changing dragons: bronze, silver and gold. Written and developed by fantasy illustrator, Talon Dunning and Shane O'Connor, this 28-page, lavishly illustrated, full-color digital book also includes new rules for creating Draconic Legacy characters for the Pathfinder Roleplaying Game, including:

•Four new creature templates representing 24 generations of Draconic Legacy.
•Four ready-to-use Draconic Legacy NPCs, with fully detailed ability descriptions for instant reference.
•Draconic Legacy feats, traits and magic items.
•A random Draconic Legacy appearance table.
•Detailed information on Draconic Legacy ecology.
•An artless version for easy printing.

Print edition coming soon!
 

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Please sir can we have some more... Dragon material that is!

I wish I could afford to get this as I love dragons and draconic themed characters.
 






CHILDREN OF WYRMS print edition

Oooh when's the dead tree edition coming out?

The print edition is close to being ready. I was notified today that the proofs have been mailed, which, assuming everything looks good, means the book will likely go up in the next week or so, depending on whether or not they arrive before I go to MegaCon on Weds. I'll make sure a notice is posted here when it's ready. Thanks!

-Talon Dunning
 
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Draconic Legacy CRs: a solution for 1st level

A lot of the reviews for Children of Wyrms have touched on the lack of ability to play these characters at 1st level due to the CR adjustments. As such, I have something of a "fix" for that. It's not perfect, but I think it might do...

Basically, take all the special qualities of each template and put them in a pool. The player creating the character then chooses two of these qualities/abilities for his character, replacing the two traits she'd normally get at first level. This means that each template has a decreasing trait pool to choose from as it gets further away from the draconic ancestor. The individual trait pools would looks like this:

Legacy Half-Dragon trait Pool
  • +4 natural AC
  • ability adjustments
  • immunity to sleep and paralysis
  • immunity to energy of the same type as draconic breath weapon
  • wings (fly speed)
  • claw attacks
  • breath weapon
  • fast flight (Req: wings, gold legacy)
  • fog vision (Req: silver legacy)
  • graceful flight (Req: wings, silver legacy)
  • luck (Req: gold legacy)
  • paralyzing breath (Req: breath weapon, silver legacy)
  • repulsion breath (Req: breath weapon, bronze legacy)
  • water breathing (Req: bronze legacy)
  • weakening breath (Req: breath weapon, gold legacy)

    Quarter-Dragon trait Pool
  • +3 natural AC
  • ability adjustments
  • immunity to sleep and paralysis
  • immunity to energy of the same type as draconic breath weapon
  • wings (glide speed)
  • claw attacks
  • breath weapon
  • fog vision (Req: silver legacy)
  • luck (Req: gold legacy)
  • water breathing (Req: bronze legacy)

    Greater Draconic Legacy trait Pool
  • +1 natural AC
  • ability adjustments
  • +2 to sleep and paralysis and energy of the same type as draconic breath weapon
  • claw attacks
  • breath weapon
  • fog vision (Req: silver legacy)
  • luck (Req: gold legacy)
  • water breathing (Req: bronze legacy)

    Lesser Draconic Legacy trait Pool
  • ability adjustments
  • claw attacks
  • fog vision (Req: silver legacy)
  • luck (Req: gold legacy)
  • water breathing (Req: bronze legacy)
Otherwise, all templates are applied as normal. Additional abilities may be purchased via the feat, "Additional Traits." While this does eliminate the "fading draconic power" theme the templates are meant to represent (basically each generation being weaker than the one before it), it does even the playing field a bit and should allow for a more "balanced" PC at first level. I also don't see why this method couldn't be applied to any creature, race or template that carries a CR adjustment.
 

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