Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Fantastic Gallery] Children of Wyrms released
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Everwho" data-source="post: 5848633" data-attributes="member: 6689431"><p><strong>Draconic Legacy CRs: a solution for 1st level</strong></p><p></p><p>A lot of the reviews for <em>Children of Wyrms</em> have touched on the lack of ability to play these characters at 1st level due to the CR adjustments. As such, I have something of a "fix" for that. It's not perfect, but I think it might do...</p><p></p><p>Basically, take all the special qualities of each template and put them in a pool. The player creating the character then chooses <strong>two</strong> of these qualities/abilities for his character, replacing the two traits she'd normally get at first level. This means that each template has a decreasing trait pool to choose from as it gets further away from the draconic ancestor. The individual trait pools would looks like this:</p><p></p><p><strong>Legacy Half-Dragon trait Pool</strong></p><ul> <li data-xf-list-type="ul">+4 natural AC</li> <li data-xf-list-type="ul">ability adjustments</li> <li data-xf-list-type="ul">immunity to sleep and paralysis</li> <li data-xf-list-type="ul">immunity to energy of the same type as draconic breath weapon</li> <li data-xf-list-type="ul">wings (fly speed)</li> <li data-xf-list-type="ul">claw attacks</li> <li data-xf-list-type="ul">breath weapon</li> <li data-xf-list-type="ul">fast flight (Req: wings, gold legacy)</li> <li data-xf-list-type="ul">fog vision (Req: silver legacy)</li> <li data-xf-list-type="ul">graceful flight (Req: wings, silver legacy)</li> <li data-xf-list-type="ul">luck (Req: gold legacy)</li> <li data-xf-list-type="ul">paralyzing breath (Req: breath weapon, silver legacy)</li> <li data-xf-list-type="ul">repulsion breath (Req: breath weapon, bronze legacy)</li> <li data-xf-list-type="ul">water breathing (Req: bronze legacy)</li> <li data-xf-list-type="ul">weakening breath (Req: breath weapon, gold legacy)<br /> <br /> <strong>Quarter-Dragon trait Pool</strong></li> <li data-xf-list-type="ul">+3 natural AC</li> <li data-xf-list-type="ul">ability adjustments</li> <li data-xf-list-type="ul">immunity to sleep and paralysis</li> <li data-xf-list-type="ul">immunity to energy of the same type as draconic breath weapon</li> <li data-xf-list-type="ul">wings (glide speed)</li> <li data-xf-list-type="ul">claw attacks</li> <li data-xf-list-type="ul">breath weapon</li> <li data-xf-list-type="ul">fog vision (Req: silver legacy)</li> <li data-xf-list-type="ul">luck (Req: gold legacy)</li> <li data-xf-list-type="ul">water breathing (Req: bronze legacy)<br /> <br /> <strong>Greater Draconic Legacy trait Pool</strong></li> <li data-xf-list-type="ul">+1 natural AC</li> <li data-xf-list-type="ul">ability adjustments</li> <li data-xf-list-type="ul">+2 to sleep and paralysis and energy of the same type as draconic breath weapon</li> <li data-xf-list-type="ul">claw attacks</li> <li data-xf-list-type="ul">breath weapon</li> <li data-xf-list-type="ul">fog vision (Req: silver legacy)</li> <li data-xf-list-type="ul">luck (Req: gold legacy)</li> <li data-xf-list-type="ul">water breathing (Req: bronze legacy)<br /> <br /> <strong>Lesser Draconic Legacy trait Pool</strong></li> <li data-xf-list-type="ul">ability adjustments</li> <li data-xf-list-type="ul">claw attacks</li> <li data-xf-list-type="ul">fog vision (Req: silver legacy)</li> <li data-xf-list-type="ul">luck (Req: gold legacy)</li> <li data-xf-list-type="ul">water breathing (Req: bronze legacy)</li> </ul><p>Otherwise, all templates are applied as normal. Additional abilities may be purchased via the feat, "Additional Traits." While this does eliminate the "fading draconic power" theme the templates are meant to represent (basically each generation being weaker than the one before it), it does even the playing field a bit and should allow for a more "balanced" PC at first level. I also don't see why this method couldn't be applied to any creature, race or template that carries a CR adjustment.</p></blockquote><p></p>
[QUOTE="Everwho, post: 5848633, member: 6689431"] [b]Draconic Legacy CRs: a solution for 1st level[/b] A lot of the reviews for [i]Children of Wyrms[/i] have touched on the lack of ability to play these characters at 1st level due to the CR adjustments. As such, I have something of a "fix" for that. It's not perfect, but I think it might do... Basically, take all the special qualities of each template and put them in a pool. The player creating the character then chooses [b]two[/b] of these qualities/abilities for his character, replacing the two traits she'd normally get at first level. This means that each template has a decreasing trait pool to choose from as it gets further away from the draconic ancestor. The individual trait pools would looks like this: [b]Legacy Half-Dragon trait Pool[/b] [list][*]+4 natural AC [*]ability adjustments [*]immunity to sleep and paralysis [*]immunity to energy of the same type as draconic breath weapon [*]wings (fly speed) [*]claw attacks [*]breath weapon [*]fast flight (Req: wings, gold legacy) [*]fog vision (Req: silver legacy) [*]graceful flight (Req: wings, silver legacy) [*]luck (Req: gold legacy) [*]paralyzing breath (Req: breath weapon, silver legacy) [*]repulsion breath (Req: breath weapon, bronze legacy) [*]water breathing (Req: bronze legacy) [*]weakening breath (Req: breath weapon, gold legacy) [b]Quarter-Dragon trait Pool[/b] [*]+3 natural AC [*]ability adjustments [*]immunity to sleep and paralysis [*]immunity to energy of the same type as draconic breath weapon [*]wings (glide speed) [*]claw attacks [*]breath weapon [*]fog vision (Req: silver legacy) [*]luck (Req: gold legacy) [*]water breathing (Req: bronze legacy) [b]Greater Draconic Legacy trait Pool[/b] [*]+1 natural AC [*]ability adjustments [*]+2 to sleep and paralysis and energy of the same type as draconic breath weapon [*]claw attacks [*]breath weapon [*]fog vision (Req: silver legacy) [*]luck (Req: gold legacy) [*]water breathing (Req: bronze legacy) [b]Lesser Draconic Legacy trait Pool[/b] [*]ability adjustments [*]claw attacks [*]fog vision (Req: silver legacy) [*]luck (Req: gold legacy) [*]water breathing (Req: bronze legacy)[/list] Otherwise, all templates are applied as normal. Additional abilities may be purchased via the feat, "Additional Traits." While this does eliminate the "fading draconic power" theme the templates are meant to represent (basically each generation being weaker than the one before it), it does even the playing field a bit and should allow for a more "balanced" PC at first level. I also don't see why this method couldn't be applied to any creature, race or template that carries a CR adjustment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Fantastic Gallery] Children of Wyrms released
Top