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General Tabletop Discussion
*TTRPGs General
Fantastic mysteries vs. DM cheating
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<blockquote data-quote="MinscFan" data-source="post: 337313" data-attributes="member: 3354"><p>D&D is a flexible game, maybe more so now that we have a fairly well developed d20 edition.</p><p></p><p>Things that happen DO NOT ALWAYS have to fall within the rules of the game -- with some caveats.</p><p></p><p>If the characters witness a spell that summons hoards of demons and that event is used to set the plot line or advance them to next portion of the adventure -- so be it. IF they are interested in how it was done, you've now got another hook to use for a later adventure.</p><p></p><p>If an enemy NPC casts it to get rid of the players during a fight, then you have a potential mutiny on your hands.</p><p></p><p>While there is always that "rule #1" paragraph in the DMG, throwing things at your PCs that they could not themselves achieve-- through hard work, research, training, or good roleplaying -- is a no-no and then I would disagree with doing it as a DM and as a player.</p></blockquote><p></p>
[QUOTE="MinscFan, post: 337313, member: 3354"] D&D is a flexible game, maybe more so now that we have a fairly well developed d20 edition. Things that happen DO NOT ALWAYS have to fall within the rules of the game -- with some caveats. If the characters witness a spell that summons hoards of demons and that event is used to set the plot line or advance them to next portion of the adventure -- so be it. IF they are interested in how it was done, you've now got another hook to use for a later adventure. If an enemy NPC casts it to get rid of the players during a fight, then you have a potential mutiny on your hands. While there is always that "rule #1" paragraph in the DMG, throwing things at your PCs that they could not themselves achieve-- through hard work, research, training, or good roleplaying -- is a no-no and then I would disagree with doing it as a DM and as a player. [/QUOTE]
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