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Fantastic mysteries vs. DM cheating
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<blockquote data-quote="barsoomcore" data-source="post: 337359" data-attributes="member: 812"><p>I love mystery. For the longest time I told my players there was no magic in my campaign -- since that's what most people believe -- and even though they were running into animated skeletons, winged demons and other nasties, they were still shocked when they finally ran into an actual wizard! And then it was a long time before they discovered how magic worked, and figured out how to use it.</p><p></p><p>I have a rules lawyer in my group who is always trying to do things to get exact specifications for all my offhand creations ("Okay, I walk ten feet away. Does it still work? Okay, twenty feet. Still? I keep trying every ten feet until it doesn't work anymore."). He gets driven crazy whenever he makes an incorrect assumption about the way things work and then things don't behave according to his model.</p><p></p><p>I use mystery in both a story and a mechanics sense, and at both a revelatory and conceptual level. I mean that my campaign has story elements that are mysterious (characters, races yada) and mechanics (summouning demons, witchcraft, fey oaths yada), and they're all mysterious on one of two levels -- revelatory, that is I know what's going on but the players don't until I reveal the truth to them, and conceptual, that is I myself don't actually know what's going on.</p><p></p><p>So what kinds of mysteries are we all talking about here?</p><p></p><p>Story/Revelatory</p><p>Story/Conceptual</p><p>Mechanic/Revelatory</p><p>Mechanic/Conceptual</p><p></p><p>Anal-retentive much?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 337359, member: 812"] I love mystery. For the longest time I told my players there was no magic in my campaign -- since that's what most people believe -- and even though they were running into animated skeletons, winged demons and other nasties, they were still shocked when they finally ran into an actual wizard! And then it was a long time before they discovered how magic worked, and figured out how to use it. I have a rules lawyer in my group who is always trying to do things to get exact specifications for all my offhand creations ("Okay, I walk ten feet away. Does it still work? Okay, twenty feet. Still? I keep trying every ten feet until it doesn't work anymore."). He gets driven crazy whenever he makes an incorrect assumption about the way things work and then things don't behave according to his model. I use mystery in both a story and a mechanics sense, and at both a revelatory and conceptual level. I mean that my campaign has story elements that are mysterious (characters, races yada) and mechanics (summouning demons, witchcraft, fey oaths yada), and they're all mysterious on one of two levels -- revelatory, that is I know what's going on but the players don't until I reveal the truth to them, and conceptual, that is I myself don't actually know what's going on. So what kinds of mysteries are we all talking about here? Story/Revelatory Story/Conceptual Mechanic/Revelatory Mechanic/Conceptual Anal-retentive much? [/QUOTE]
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Fantastic mysteries vs. DM cheating
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