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Fantastic mysteries vs. DM cheating
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<blockquote data-quote="Shadowdancer" data-source="post: 338552" data-attributes="member: 515"><p>I guess I'm lucky. I've been playing with the same three people for about 10 years now. We've had other players in the group from time to time, but the core group of four has remained constant.</p><p></p><p>I've been DM for most of that time. One of the other group members will DM on occassion, when I feel like taking a break and playing. The other two players never DM, don't know all of the rules and don't really care to learn them -- they just want to have fun. If I or the other DM tell them a rule, they don't question it; they basically believe whatever we tell them. So as long as I or the other DM don't give them any reason to mistrust us, they don't.</p><p></p><p>I remember one adventure I was running. The players were out in the forest, searching for the hidden altar and worship site of an evil cult. I had just seen the movie "The Blair Witch Project," and I thought it would be cool if unexplained events like those in the movie were happening to the players. So they did.</p><p></p><p>There were no "rules" to what was happening to them -- strange voices they heard at night, the sound of children laughing, getting lost and apparently walking in circles when they took every precaution to stick to a straight route. The players were frustrated, but they just assumed it was the evil cult messing with them.</p><p></p><p>They questioned me about how all this was happening, whether it was magic or not -- I dropped some vague hints that led them to believe it was psionics. We have never used psionics in any of our games, at least not as a power that the PCs have. I didn't know how psionics worked, and the players didn't know how psionics worked. But it didn't matter, it was still fun. The players were unnerved by the strange things happening, but were having a good time.</p><p></p><p>Finally, they started treating what was happening as like an illusion, so they came up with a method to counteract what was happening by not trusting their senses of sight and hearing. I rewarded them by allowing them to find the evil cult's hideout this way. Everyone was satisfied with the way things turned out.</p><p></p><p>I guess I would have been in real trouble if afterwards, the PCs had tried to investigate the strange power further so they could use it themselves. Then I probably would have had to learn how psionics <em>really</em> work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 338552, member: 515"] I guess I'm lucky. I've been playing with the same three people for about 10 years now. We've had other players in the group from time to time, but the core group of four has remained constant. I've been DM for most of that time. One of the other group members will DM on occassion, when I feel like taking a break and playing. The other two players never DM, don't know all of the rules and don't really care to learn them -- they just want to have fun. If I or the other DM tell them a rule, they don't question it; they basically believe whatever we tell them. So as long as I or the other DM don't give them any reason to mistrust us, they don't. I remember one adventure I was running. The players were out in the forest, searching for the hidden altar and worship site of an evil cult. I had just seen the movie "The Blair Witch Project," and I thought it would be cool if unexplained events like those in the movie were happening to the players. So they did. There were no "rules" to what was happening to them -- strange voices they heard at night, the sound of children laughing, getting lost and apparently walking in circles when they took every precaution to stick to a straight route. The players were frustrated, but they just assumed it was the evil cult messing with them. They questioned me about how all this was happening, whether it was magic or not -- I dropped some vague hints that led them to believe it was psionics. We have never used psionics in any of our games, at least not as a power that the PCs have. I didn't know how psionics worked, and the players didn't know how psionics worked. But it didn't matter, it was still fun. The players were unnerved by the strange things happening, but were having a good time. Finally, they started treating what was happening as like an illusion, so they came up with a method to counteract what was happening by not trusting their senses of sight and hearing. I rewarded them by allowing them to find the evil cult's hideout this way. Everyone was satisfied with the way things turned out. I guess I would have been in real trouble if afterwards, the PCs had tried to investigate the strange power further so they could use it themselves. Then I probably would have had to learn how psionics [i]really[/i] work. :D [/QUOTE]
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