Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantastic mysteries vs. DM cheating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spunky_mutters" data-source="post: 339227" data-attributes="member: 5426"><p>As has been discussed, the key to fudging the mechanics of an event is to retain credibility with the players. I wanted a group of NPCs to have access to a bunch of demons, so I had their leader make a deal with a Demon Prince. Since their leader was a Demi-God with a lot of resources, this was feasible, and gave something for the players to find out if they ever sought answers for where the demons came from. I didn't want to change my NPCs, because their stats and spells were already set, and had been used in combat with the PCs. This is outside the scope of game mechanics, but plausible. But the PCs never questioned it.</p><p></p><p>The thing I hate is when the DM bends time or space to have an NPC get away. As a DM I will never do this. If the players catch me with my pants down, I'll face the consequences. You can never be so tied to your beloved storyline that the players can't have an unexpected impact, or there's really no point in playing. Just go write the book. I had a DM do this to us a few times, and I just lost interest in the whole campaign. It's no fun to ride the rails. I never did find out what happened, because I moved away, but everybody was feeling abused by the DM Ex Machina that seemed to always keep this guy alive. It's one thing for NPCs to have prepared escapes; that's just good planning. But when the DM has to ignore the game system for things to work out the way he wants, that's when I balk.</p><p></p><p>So as far as introducing things that are mechanically unexplained... just cover your butt. Introducing divine elements always explains it pretty well. They have powers and connections that can do a lot of things outside the scope of game mechanics.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 339227, member: 5426"] As has been discussed, the key to fudging the mechanics of an event is to retain credibility with the players. I wanted a group of NPCs to have access to a bunch of demons, so I had their leader make a deal with a Demon Prince. Since their leader was a Demi-God with a lot of resources, this was feasible, and gave something for the players to find out if they ever sought answers for where the demons came from. I didn't want to change my NPCs, because their stats and spells were already set, and had been used in combat with the PCs. This is outside the scope of game mechanics, but plausible. But the PCs never questioned it. The thing I hate is when the DM bends time or space to have an NPC get away. As a DM I will never do this. If the players catch me with my pants down, I'll face the consequences. You can never be so tied to your beloved storyline that the players can't have an unexpected impact, or there's really no point in playing. Just go write the book. I had a DM do this to us a few times, and I just lost interest in the whole campaign. It's no fun to ride the rails. I never did find out what happened, because I moved away, but everybody was feeling abused by the DM Ex Machina that seemed to always keep this guy alive. It's one thing for NPCs to have prepared escapes; that's just good planning. But when the DM has to ignore the game system for things to work out the way he wants, that's when I balk. So as far as introducing things that are mechanically unexplained... just cover your butt. Introducing divine elements always explains it pretty well. They have powers and connections that can do a lot of things outside the scope of game mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantastic mysteries vs. DM cheating
Top