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FANTASY AGE Can Now Be YOURS!
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<blockquote data-quote="CapnZapp" data-source="post: 7675937" data-attributes="member: 12731"><p>Green Ronin dropped the ball on Dragon AGE in so many many ways.</p><p></p><p>Not delivering timely content. They absolutely should have negotiated a license allowing them to publish all four sets at their own pace. Not any of that "wait for a new crpg release" nonsense - that was way too slow to sustain most gamers interest.</p><p></p><p>Not designing all levels at once. It is painfully clear set 1 was written without any clear idea on how to proceed with higher levels. Taken in isolation, set 1 is a nifty little game. It quickly falls apart at higher levels. Surprising imbalances manifest that an experienced designer like Pramas should have caught - and probably would have, had he designed the entire game at once.</p><p></p><p>Mishandling their personel situation. Nuff said.</p><p></p><p>More generally, I have really tried to love Green Ronin ever since their WFRP2 days. But the harsh truth is that it has always been a fickle companies, starting up a game line only to not follow through with enough attention, manpower and product. M&M and possibly Freeport being exceptions, and Blue Rose as the especially egregious example. </p><p></p><p>Oh, and the hare brained decision to jump on two major fantasy brands at roughly the same time with too little staff to do either justice, which also splintered their already tiny customer base. SIFRP and DA, that is.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7675937, member: 12731"] Green Ronin dropped the ball on Dragon AGE in so many many ways. Not delivering timely content. They absolutely should have negotiated a license allowing them to publish all four sets at their own pace. Not any of that "wait for a new crpg release" nonsense - that was way too slow to sustain most gamers interest. Not designing all levels at once. It is painfully clear set 1 was written without any clear idea on how to proceed with higher levels. Taken in isolation, set 1 is a nifty little game. It quickly falls apart at higher levels. Surprising imbalances manifest that an experienced designer like Pramas should have caught - and probably would have, had he designed the entire game at once. Mishandling their personel situation. Nuff said. More generally, I have really tried to love Green Ronin ever since their WFRP2 days. But the harsh truth is that it has always been a fickle companies, starting up a game line only to not follow through with enough attention, manpower and product. M&M and possibly Freeport being exceptions, and Blue Rose as the especially egregious example. Oh, and the hare brained decision to jump on two major fantasy brands at roughly the same time with too little staff to do either justice, which also splintered their already tiny customer base. SIFRP and DA, that is. [/QUOTE]
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