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FANTASY AGE Can Now Be YOURS!
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<blockquote data-quote="Lord Mhoram" data-source="post: 7675945" data-attributes="member: 4789"><p>Gift of the Gods is super easy to convert.</p><p></p><p>I am a huge fan of this game. I tend toward much crunchier games (Pathfinder, Hero) and have been looking for a lighter game. I don't especially like the OSR. I liked a fair amount of 5th, but it just sit right - not enough freedom for a lighter game, and not enough crunch for a heavier one. Fantasy Age is just what I was looking for. I never played Dragon Age (looked through the rules once). I got this Thursday, read it, and had put together a campaign work and GMed the first session for my wife Friday night - it's mean to have a feel similar to 8 & 16 bit JRPGs, so something the rules don't specifically support. I've already worked out some conversed stuff from Dragon Age, The Gift of Gods, and Midgard setting Age rules. I have been this enthused by a new game system since I discovered Hero in 1985.</p><p></p><p>The fact it doesn't have a direct setting within the rules (other than what the rules sort of have to have given mechanics) is a big plus for me. I almost always home brew - so I didn't have to disentangle the rules from the setting to start using this the way I wanted to.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7675945, member: 4789"] Gift of the Gods is super easy to convert. I am a huge fan of this game. I tend toward much crunchier games (Pathfinder, Hero) and have been looking for a lighter game. I don't especially like the OSR. I liked a fair amount of 5th, but it just sit right - not enough freedom for a lighter game, and not enough crunch for a heavier one. Fantasy Age is just what I was looking for. I never played Dragon Age (looked through the rules once). I got this Thursday, read it, and had put together a campaign work and GMed the first session for my wife Friday night - it's mean to have a feel similar to 8 & 16 bit JRPGs, so something the rules don't specifically support. I've already worked out some conversed stuff from Dragon Age, The Gift of Gods, and Midgard setting Age rules. I have been this enthused by a new game system since I discovered Hero in 1985. The fact it doesn't have a direct setting within the rules (other than what the rules sort of have to have given mechanics) is a big plus for me. I almost always home brew - so I didn't have to disentangle the rules from the setting to start using this the way I wanted to. [/QUOTE]
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