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<blockquote data-quote="Gradine" data-source="post: 7677134" data-attributes="member: 57112"><p>It's got some neat things going for it. Armor as DR is nothing new but I like it here. Tying higher level character growth to broader versatility as opposed to simply more power is not a terrible decision by itself, and in fact works well for many games. But here it makes the dearth of available choices all the more glaring. And like the video game that started all of this, some builds have their choices essentially made for them (I'm looking at you, archer rogue). Without additional sourcebooks or a substantial homebrew community I can't really see how this game is sustainable at high levels without members of the same classes feeling a bit samey.</p><p></p><p>All that said, I think it's a pretty solid introductory RPG. Classes are basic and iconic, accuracy is pretty neatly bounded with fairly simple math, and rolling for racial bonuses and background details can help a new player flesh out a character, especially if they're having trouble coming up with a good character idea. I like that there are rules for choosing those options yourself, an obvious nod to veteran players, but I'm not sure why a veteran player would choose this system unless they had completely given up on all things D&D. </p><p></p><p>This is probably the game I'll use to teach my daughter about RPGs until she's old enough to handle 5e.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7677134, member: 57112"] It's got some neat things going for it. Armor as DR is nothing new but I like it here. Tying higher level character growth to broader versatility as opposed to simply more power is not a terrible decision by itself, and in fact works well for many games. But here it makes the dearth of available choices all the more glaring. And like the video game that started all of this, some builds have their choices essentially made for them (I'm looking at you, archer rogue). Without additional sourcebooks or a substantial homebrew community I can't really see how this game is sustainable at high levels without members of the same classes feeling a bit samey. All that said, I think it's a pretty solid introductory RPG. Classes are basic and iconic, accuracy is pretty neatly bounded with fairly simple math, and rolling for racial bonuses and background details can help a new player flesh out a character, especially if they're having trouble coming up with a good character idea. I like that there are rules for choosing those options yourself, an obvious nod to veteran players, but I'm not sure why a veteran player would choose this system unless they had completely given up on all things D&D. This is probably the game I'll use to teach my daughter about RPGs until she's old enough to handle 5e. [/QUOTE]
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