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Fantasy Arms Race, Round Two
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<blockquote data-quote="RangerWickett" data-source="post: 697125" data-attributes="member: 63"><p>I'm ready to move forward, with an assumption that there's maybe one or two small skirmishes, enough for the Cresians to steal some women and weaponsmiths before they realize they don't have enough manpower right now to wipe them out. I'm not personally too clear on how technology developed historically after bronze age levels, so perhaps someone more historically-knowledgable would like to take the reigns for the logistical aspects of this upcoming conflict.</p><p></p><p>As for the conflict itself, we've already explored summon spells, and we ended up with some interesting uses for charm creature spells for primitive 'sailing', so maybe we should go forward to something with large-scale warfare. In a few more hundred years (or less? historians, help me out), the Cresians have expanded beyond their simple delta flat, having a country that spans over 400 miles wide, including the Jonga island, which was assimilated into their culture maybe a few decades after the initial conflict, because the Cresians' homeland was more fertile. They also conquered or assimilated other countries as they came across them, since few were as experienced in fighting as they were.</p><p></p><p>The Cresians eventually ran into other peoples who were not hostile enough to provoke invasions, or too strong for them to want to fight, and so now we have a more familiar map of nations, with a sea to the south, and one nation each to the east, west, and north. Of course there are occasional conflicts, but there hasn't been a huge war, the kind that changes borders dramatically, for a long while.</p><p></p><p>Now we're going to get to more field-based tactics, and less "How can we rape and pillage most effectively?" With the new conflict, we'll have armies meeting to fight in huge groups of tens of thousands at a time. I'm no historian, but in case that seems a little iffy to you, I know for a fact that Alexander the Great had armies upwards of 500,000 men, so 10 or 20 thousand is really not that much.</p><p></p><p>So, what nifty tactics do we want for the next conflict? We still have the existing Cresian skills: the 'fog of war,' shapeshifting warriors (now improved to a fine art, with very few berserkers), control of animals and plants, and howling magic to deafen their foes. They are now willing to use fire to make weapons and armor, and to destroy buildings and structures, but their magic users don't seem to be able to create powerful magical fire; it seems to not mesh with their way of magic. Also, their religion generally makes them less willing to burn fields and woodlands. They also learned magic to charm people and empower their armies from the Jonga.</p><p></p><p>The opponents in the next conflict will probably again have superior technology, since we seem to primarily be letting the Cresians have the fun magic-wise. A few Jonga may have traveled from their homeland before it was conquered, and shared their skills with fireballs and counter-magic. On a more mundane side, what do you think about cavalry for the opponents, and maybe the spear wall? A spear wall is a good way to avoid being caught off guard by Cresians sneaking through the fog.</p><p></p><p>Tell me what you think we should do next.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 697125, member: 63"] I'm ready to move forward, with an assumption that there's maybe one or two small skirmishes, enough for the Cresians to steal some women and weaponsmiths before they realize they don't have enough manpower right now to wipe them out. I'm not personally too clear on how technology developed historically after bronze age levels, so perhaps someone more historically-knowledgable would like to take the reigns for the logistical aspects of this upcoming conflict. As for the conflict itself, we've already explored summon spells, and we ended up with some interesting uses for charm creature spells for primitive 'sailing', so maybe we should go forward to something with large-scale warfare. In a few more hundred years (or less? historians, help me out), the Cresians have expanded beyond their simple delta flat, having a country that spans over 400 miles wide, including the Jonga island, which was assimilated into their culture maybe a few decades after the initial conflict, because the Cresians' homeland was more fertile. They also conquered or assimilated other countries as they came across them, since few were as experienced in fighting as they were. The Cresians eventually ran into other peoples who were not hostile enough to provoke invasions, or too strong for them to want to fight, and so now we have a more familiar map of nations, with a sea to the south, and one nation each to the east, west, and north. Of course there are occasional conflicts, but there hasn't been a huge war, the kind that changes borders dramatically, for a long while. Now we're going to get to more field-based tactics, and less "How can we rape and pillage most effectively?" With the new conflict, we'll have armies meeting to fight in huge groups of tens of thousands at a time. I'm no historian, but in case that seems a little iffy to you, I know for a fact that Alexander the Great had armies upwards of 500,000 men, so 10 or 20 thousand is really not that much. So, what nifty tactics do we want for the next conflict? We still have the existing Cresian skills: the 'fog of war,' shapeshifting warriors (now improved to a fine art, with very few berserkers), control of animals and plants, and howling magic to deafen their foes. They are now willing to use fire to make weapons and armor, and to destroy buildings and structures, but their magic users don't seem to be able to create powerful magical fire; it seems to not mesh with their way of magic. Also, their religion generally makes them less willing to burn fields and woodlands. They also learned magic to charm people and empower their armies from the Jonga. The opponents in the next conflict will probably again have superior technology, since we seem to primarily be letting the Cresians have the fun magic-wise. A few Jonga may have traveled from their homeland before it was conquered, and shared their skills with fireballs and counter-magic. On a more mundane side, what do you think about cavalry for the opponents, and maybe the spear wall? A spear wall is a good way to avoid being caught off guard by Cresians sneaking through the fog. Tell me what you think we should do next. [/QUOTE]
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