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Fantasy Arms Race, Round Two
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<blockquote data-quote="s/LaSH" data-source="post: 697686" data-attributes="member: 6929"><p>I'm no pre-Roman civilisation buff myself, so I can't really comment on the state of technology. However, as magic screws up the sequence of technological development, there are no guarantees that fantasy history will parallel our own...</p><p></p><p>Anyway, the new setup does seem ripe for one particular scenario: politicking. You've got four nations including the Cresian Empire, and I suspect each of them will have their own rough specialty (the Cresians with their magic, the Other Side with their technology, and perhaps a couple of others with other things... necromancy? flying horses? living in caves? keeled ships with sails? I don't know).</p><p></p><p>When a war breaks out between the Cresians and the Other Side, what are the other two nations doing? Are they saying 'hey, we're completely unconcerned and will stay out of this'? Is one or both interested in stopping the war so the victor won't start eyeing them next? Do they encourage the war so they can conquer the weakened survivors and move on the fourth nation? Do they ally with one side or the other? Publically, or in secret?</p><p></p><p>The larger political landscape is going to be the most interesting part of this new war. Oh, and the idea of vast armies clashing, Hippocrates-style... that's just cool. I'll have to crack out my ancient texts at some point, I can tell. (Even if the Father Of All Historians does record with great gravity tales of flying snakes and the crystal construction technology of Nigeria.)</p><p></p><p>This setting is already getting quite interesting, with shapechangers dominating the battlefield, the employment of short-duration summons in short, furious battles, and the cetacean navy... I can only see it getting weirder as we go along. Is this the true face of a D&D world? If so, I like it.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 697686, member: 6929"] I'm no pre-Roman civilisation buff myself, so I can't really comment on the state of technology. However, as magic screws up the sequence of technological development, there are no guarantees that fantasy history will parallel our own... Anyway, the new setup does seem ripe for one particular scenario: politicking. You've got four nations including the Cresian Empire, and I suspect each of them will have their own rough specialty (the Cresians with their magic, the Other Side with their technology, and perhaps a couple of others with other things... necromancy? flying horses? living in caves? keeled ships with sails? I don't know). When a war breaks out between the Cresians and the Other Side, what are the other two nations doing? Are they saying 'hey, we're completely unconcerned and will stay out of this'? Is one or both interested in stopping the war so the victor won't start eyeing them next? Do they encourage the war so they can conquer the weakened survivors and move on the fourth nation? Do they ally with one side or the other? Publically, or in secret? The larger political landscape is going to be the most interesting part of this new war. Oh, and the idea of vast armies clashing, Hippocrates-style... that's just cool. I'll have to crack out my ancient texts at some point, I can tell. (Even if the Father Of All Historians does record with great gravity tales of flying snakes and the crystal construction technology of Nigeria.) This setting is already getting quite interesting, with shapechangers dominating the battlefield, the employment of short-duration summons in short, furious battles, and the cetacean navy... I can only see it getting weirder as we go along. Is this the true face of a D&D world? If so, I like it. [/QUOTE]
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